mirror of
https://github.com/ppy/osu
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95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public class DirectRulesetSelector : RulesetSelector
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{
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
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public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
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public DirectRulesetSelector()
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{
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TabContainer.Masking = false;
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TabContainer.Spacing = new Vector2(10, 0);
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AutoSizeAxes = Axes.Both;
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Current.DisabledChanged += value => SelectedTab.FadeColour(value ? Color4.DarkGray : Color4.White, 200, Easing.OutQuint);
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new DirectRulesetTabItem(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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};
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private class DirectRulesetTabItem : TabItem<RulesetInfo>
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{
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private readonly SpriteIcon icon;
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public DirectRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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icon = (SpriteIcon)value.CreateInstance().CreateIcon(),
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new HoverClickSounds()
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};
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icon.Size = new Vector2(30);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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if (IsHovered || Active.Value)
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{
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icon.FadeColour(Color4.White, 120, Easing.InQuad);
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}
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else
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icon.FadeColour(Color4.Gray, 120, Easing.InQuad);
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}
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}
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}
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}
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