mirror of
https://github.com/ppy/osu
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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.Mania.Replays
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{
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internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler
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{
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public ManiaFramedReplayInputHandler(Replay replay)
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: base(replay)
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{
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}
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public override List<InputState> GetPendingStates()
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{
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var actions = new List<ManiaAction>();
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int activeColumns = (int)(CurrentFrame.MouseX ?? 0);
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int counter = 0;
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while (activeColumns > 0)
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{
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if ((activeColumns & 1) > 0)
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actions.Add(ManiaAction.Key1 + counter);
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counter++;
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activeColumns >>= 1;
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}
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return new List<InputState> { new ReplayState<ManiaAction> { PressedActions = actions } };
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}
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}
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}
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