mirror of
https://github.com/ppy/osu
synced 2024-12-13 10:28:17 +00:00
198 lines
6.1 KiB
C#
198 lines
6.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Users;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModNoFail : ModNoFail
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{
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}
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public class ManiaModEasy : ModEasy
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{
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}
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public class ManiaModHidden : ModHidden
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{
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public override string Description => @"The notes fade out before you hit them!";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
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}
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public class ManiaModHardRock : ModHardRock
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{
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public override double ScoreMultiplier => 1.0;
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}
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public class ManiaModSuddenDeath : ModSuddenDeath
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{
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}
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public class ManiaModDaycore : ModDaycore
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{
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public override double ScoreMultiplier => 0.3;
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}
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public class ManiaModDoubleTime : ModDoubleTime
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{
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public override double ScoreMultiplier => 1.0;
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}
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public class ManiaModHalfTime : ModHalfTime
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{
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public override double ScoreMultiplier => 0.3;
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}
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public class ManiaModNightcore : ModNightcore
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{
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public override double ScoreMultiplier => 1.0;
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}
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public class ManiaModFlashlight : ModFlashlight
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{
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
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}
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public class ManiaModPerfect : ModPerfect
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{
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}
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public class ManiaModFadeIn : Mod
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{
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public override string Name => "FadeIn";
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public override string ShortenedName => "FI";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
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public override ModType Type => ModType.DifficultyIncrease;
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
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}
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public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
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{
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public override string Name => "Random";
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public override string ShortenedName => "RD";
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override string Description => @"Shuffle around the notes!";
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public override double ScoreMultiplier => 1;
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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{
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int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
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var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
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rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
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}
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}
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public abstract class ManiaKeyMod : Mod
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{
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public override string ShortenedName => Name;
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public abstract int KeyCount { get; }
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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public override bool Ranked => true;
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}
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public class ManiaModKey1 : ManiaKeyMod
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{
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public override int KeyCount => 1;
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public override string Name => "1K";
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}
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public class ManiaModKey2 : ManiaKeyMod
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{
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public override int KeyCount => 2;
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public override string Name => "2K";
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}
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public class ManiaModKey3 : ManiaKeyMod
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{
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public override int KeyCount => 3;
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public override string Name => "3K";
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}
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public class ManiaModKey4 : ManiaKeyMod
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{
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public override int KeyCount => 4;
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public override string Name => "4K";
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}
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public class ManiaModKey5 : ManiaKeyMod
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{
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public override int KeyCount => 5;
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public override string Name => "5K";
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}
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public class ManiaModKey6 : ManiaKeyMod
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{
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public override int KeyCount => 6;
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public override string Name => "6K";
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}
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public class ManiaModKey7 : ManiaKeyMod
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{
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public override int KeyCount => 7;
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public override string Name => "7K";
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}
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public class ManiaModKey8 : ManiaKeyMod
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{
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public override int KeyCount => 8;
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public override string Name => "8K";
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}
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public class ManiaModKey9 : ManiaKeyMod
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{
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public override int KeyCount => 9;
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public override string Name => "9K";
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}
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public class ManiaModKeyCoop : Mod
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{
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public override string Name => "KeyCoop";
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public override string ShortenedName => "2P";
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public override string Description => @"Double the key amount, double the fun!";
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public override double ScoreMultiplier => 1;
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public override bool Ranked => true;
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}
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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{
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private int availableColumns;
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public override void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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{
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// Todo: This shouldn't be done, we should be getting a ManiaBeatmap which should store AvailableColumns
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// But this is dependent on a _lot_ of refactoring
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var maniaRulesetContainer = (ManiaRulesetContainer)rulesetContainer;
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availableColumns = maniaRulesetContainer.AvailableColumns;
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base.ApplyToRulesetContainer(rulesetContainer);
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}
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protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
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{
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User = new User { Username = "osu!topus!" },
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Replay = new ManiaAutoGenerator(beatmap, availableColumns).Generate(),
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};
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}
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}
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