mirror of https://github.com/ppy/osu
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public class TestScenePlayfield : ManiaSkinnableTestScene
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{
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private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
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[Test]
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public void TestSingleStage()
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{
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AddStep("create stage", () =>
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{
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stageDefinitions = new List<StageDefinition>
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{
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new StageDefinition { Columns = 2 }
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};
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SetContents(_ => new ManiaPlayfield(stageDefinitions));
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});
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}
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[Test]
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public void TestDualStages()
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{
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AddStep("create stage", () =>
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{
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stageDefinitions = new List<StageDefinition>
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{
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new StageDefinition { Columns = 2 },
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new StageDefinition { Columns = 2 }
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};
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SetContents(_ => new ManiaPlayfield(stageDefinitions));
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});
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}
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protected override IBeatmap CreateBeatmapForSkinProvider()
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{
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var maniaBeatmap = (ManiaBeatmap)base.CreateBeatmapForSkinProvider();
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maniaBeatmap.Stages = stageDefinitions;
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return maniaBeatmap;
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}
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}
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}
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