mirror of
https://github.com/ppy/osu
synced 2024-12-15 03:16:17 +00:00
196 lines
6.9 KiB
C#
196 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public partial class OsuCursor : SkinReloadableDrawable
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{
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public const float SIZE = 28;
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private bool cursorExpand;
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private SkinnableDrawable cursorSprite;
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private Container cursorScaleContainer = null!;
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private SkinnableCursor skinnableCursor => (SkinnableCursor)cursorSprite.Drawable;
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/// <summary>
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/// The current expanded scale of the cursor.
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/// </summary>
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public Vector2 CurrentExpandedScale => skinnableCursor.ExpandTarget?.Scale ?? Vector2.One;
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public IBindable<float> CursorScale => cursorScale;
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private readonly Bindable<float> cursorScale = new BindableFloat(1);
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private Bindable<float> userCursorScale = null!;
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private Bindable<bool> autoCursorScale = null!;
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[Resolved(canBeNull: true)]
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private GameplayState state { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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public OsuCursor()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(SIZE);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = CreateCursorContent();
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale();
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cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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cursorScale.Value = CalculateCursorScale();
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}
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protected virtual Drawable CreateCursorContent() => cursorScaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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},
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};
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protected virtual float CalculateCursorScale()
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{
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float scale = userCursorScale.Value;
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if (autoCursorScale.Value && state != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
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}
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return scale;
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}
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protected override void SkinChanged(ISkinSource skin)
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{
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cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
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}
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public void Expand()
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{
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if (!cursorExpand) return;
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skinnableCursor.Expand();
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}
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public void Contract() => skinnableCursor.Contract();
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/// <summary>
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/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
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/// </summary>
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public static float GetScaleForCircleSize(float circleSize) =>
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1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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private partial class DefaultCursor : SkinnableCursor
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{
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public DefaultCursor()
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new[]
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{
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ExpandTarget = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = SIZE / 6,
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BorderColour = Color4.White,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Pink.Opacity(0.5f),
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Radius = 5,
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},
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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new CircularContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = SIZE / 3,
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BorderColour = Color4.White.Opacity(0.5f),
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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},
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},
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},
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},
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new Circle
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Scale = new Vector2(0.14f),
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Colour = new Color4(34, 93, 204, 255),
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 8,
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Colour = Color4.White,
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},
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},
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};
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}
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}
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}
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}
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