osu/osu.Game.Rulesets.Taiko
2021-03-07 13:35:25 +01:00
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Audio Replace all usage of IBindableList.GetBoundCopy 2020-11-04 15:29:14 +09:00
Beatmaps Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Difficulty Add a list of mods to Skill class 2021-02-20 20:37:44 +11:00
Edit Centralise cases of performing actions on the current selection 2021-02-26 14:15:13 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
Objects Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Properties
Replays Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Skinning Change LifetimeEnd idiom to Expire() for readability 2021-03-06 18:54:25 +01:00
UI Enable pooling for taiko judgements 2021-03-06 17:38:04 +01:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Update HasFlag usages to HasFlagFast 2021-02-25 15:38:56 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00