osu/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs

25 lines
803 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.ControlPoints
{
public class EffectControlPoint : ControlPoint
{
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
public bool KiaiMode;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine;
public override bool Equals(ControlPoint other)
=> base.Equals(other)
&& other is EffectControlPoint effect
&& KiaiMode == effect.KiaiMode
&& OmitFirstBarLine == effect.OmitFirstBarLine;
}
}