osu/osu.Game/Screens/Play/PlayerSettings/PlayerSettingsGroup.cs
2023-01-14 14:19:02 +00:00

52 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Overlays;
namespace osu.Game.Screens.Play.PlayerSettings
{
public class PlayerSettingsGroup : SettingsToolboxGroup
{
public PlayerSettingsGroup(string title)
: base(title)
{
}
private ScheduledDelegate hoverExpandEvent;
protected override bool OnHover(HoverEvent e)
{
updateHoverExpansion();
base.OnHover(e);
// Importantly, return true to correctly take focus away from PlayerLoader.
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
if (hoverExpandEvent != null)
{
hoverExpandEvent?.Cancel();
hoverExpandEvent = null;
Expanded.Value = false;
}
base.OnHoverLost(e);
}
private void updateHoverExpansion()
{
hoverExpandEvent?.Cancel();
if (IsHovered && !Expanded.Value)
hoverExpandEvent = Scheduler.AddDelayed(() => Expanded.Value = true, 0);
}
}
}