mirror of
https://github.com/ppy/osu
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95 lines
3.4 KiB
C#
95 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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namespace osu.Game.Overlays
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{
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public abstract partial class OnlineOverlay<T> : FullscreenOverlay<T>
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where T : OverlayHeader
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{
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protected override Container<Drawable> Content => content;
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[Cached]
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protected readonly OverlayScrollContainer ScrollFlow;
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protected readonly LoadingLayer Loading;
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private readonly Container loadingContainer;
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private readonly Container content;
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protected OnlineOverlay(OverlayColourScheme colourScheme, bool requiresSignIn = true)
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: base(colourScheme)
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{
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var mainContent = requiresSignIn
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? new OnlineViewContainer($"Sign in to view the {Header.Title.Title}")
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: new Container();
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mainContent.RelativeSizeAxes = Axes.Both;
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mainContent.AddRange(new Drawable[]
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{
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ScrollFlow = new OverlayScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new OsuContextMenuContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header.With(h => h.Depth = float.MinValue),
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content = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}
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}
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}
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},
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}
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},
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loadingContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Child = Loading = new LoadingLayer(true),
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}
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});
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base.Content.Add(mainContent);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Ensure the scroll-to-top button is displayed above the fixed header.
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AddInternal(ScrollFlow.Button.CreateProxy());
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// don't block header by applying padding equal to the visible header height
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loadingContainer.Padding = new MarginPadding { Top = Math.Max(0, Header.Height - ScrollFlow.Current) };
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}
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}
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}
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