osu/osu.Game.Tests/Database/BeatmapImporterTests.cs

1174 lines
46 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Models;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using Realms;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Writers.Zip;
namespace osu.Game.Tests.Database
{
[TestFixture]
public class BeatmapImporterTests : RealmTest
{
[Test]
public void TestDetachBeatmapSet()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
Assert.NotNull(beatmapSet);
Debug.Assert(beatmapSet != null);
BeatmapSetInfo? detachedBeatmapSet = null;
beatmapSet.PerformRead(live =>
{
detachedBeatmapSet = live.Detach();
// files are omitted
Assert.AreEqual(0, detachedBeatmapSet.Files.Count);
Assert.AreEqual(live.Beatmaps.Count, detachedBeatmapSet.Beatmaps.Count);
Assert.AreEqual(live.Beatmaps.Select(f => f.Difficulty).Count(), detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
Assert.AreEqual(live.Metadata, detachedBeatmapSet.Metadata);
});
Debug.Assert(detachedBeatmapSet != null);
// Check detached instances can all be accessed without throwing.
Assert.AreEqual(0, detachedBeatmapSet.Files.Count);
Assert.NotNull(detachedBeatmapSet.Beatmaps.Count);
Assert.NotZero(detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
Assert.NotNull(detachedBeatmapSet.Metadata);
// Check cyclic reference to beatmap set
Assert.AreEqual(detachedBeatmapSet, detachedBeatmapSet.Beatmaps.First().BeatmapSet);
}
});
}
[Test]
public void TestUpdateDetachedBeatmapSet()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
Assert.NotNull(beatmapSet);
Debug.Assert(beatmapSet != null);
// Detach at the BeatmapInfo point, similar to what GetWorkingBeatmap does.
BeatmapInfo? detachedBeatmap = null;
beatmapSet.PerformRead(s => detachedBeatmap = s.Beatmaps.First().Detach());
BeatmapSetInfo? detachedBeatmapSet = detachedBeatmap?.BeatmapSet;
Debug.Assert(detachedBeatmapSet != null);
var newUser = new RealmUser { Username = "peppy", OnlineID = 2 };
detachedBeatmapSet.Beatmaps.First().Metadata.Artist = "New Artist";
detachedBeatmapSet.Beatmaps.First().Metadata.Author = newUser;
Assert.AreNotEqual(detachedBeatmapSet.Status, BeatmapOnlineStatus.Ranked);
detachedBeatmapSet.Status = BeatmapOnlineStatus.Ranked;
beatmapSet.PerformWrite(s =>
{
detachedBeatmapSet.CopyChangesToRealm(s);
});
beatmapSet.PerformRead(s =>
{
// Check above changes explicitly.
Assert.AreEqual(BeatmapOnlineStatus.Ranked, s.Status);
Assert.AreEqual("New Artist", s.Beatmaps.First().Metadata.Artist);
Assert.AreEqual(newUser, s.Beatmaps.First().Metadata.Author);
Assert.NotZero(s.Files.Count);
// Check nothing was lost in the copy operation.
Assert.AreEqual(s.Files.Count, detachedBeatmapSet.Files.Count);
Assert.AreEqual(s.Files.Select(f => f.File).Count(), detachedBeatmapSet.Files.Select(f => f.File).Count());
Assert.AreEqual(s.Beatmaps.Count, detachedBeatmapSet.Beatmaps.Count);
Assert.AreEqual(s.Beatmaps.Select(f => f.Difficulty).Count(), detachedBeatmapSet.Beatmaps.Select(f => f.Difficulty).Count());
Assert.AreEqual(s.Metadata, detachedBeatmapSet.Metadata);
});
}
});
}
[Test]
public void TestAddFileToAsyncImportedBeatmap()
{
RunTestWithRealm((realm, storage) =>
{
BeatmapSetInfo? detachedSet = null;
var manager = new ModelManager<BeatmapSetInfo>(storage, realm);
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
Task.Run(async () =>
{
var beatmapSet = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
Assert.NotNull(beatmapSet);
Debug.Assert(beatmapSet != null);
// Intentionally detach on async thread as to not trigger a refresh on the main thread.
beatmapSet.PerformRead(s => detachedSet = s.Detach());
}).WaitSafely();
Debug.Assert(detachedSet != null);
manager.AddFile(detachedSet, new MemoryStream(), "test");
}
});
}
[Test]
public void TestImportBeatmapThenCleanup()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using (new RealmRulesetStore(realm, storage))
{
var imported = await importer.Import(new ImportTask(TestResources.GetTestBeatmapStream(), "renatus.osz"));
EnsureLoaded(realm.Realm);
Assert.AreEqual(1, realm.Realm.All<BeatmapSetInfo>().Count());
Assert.NotNull(imported);
Debug.Assert(imported != null);
imported.PerformWrite(s => s.DeletePending = true);
Assert.AreEqual(1, realm.Realm.All<BeatmapSetInfo>().Count(s => s.DeletePending));
}
});
Logger.Log("Running with no work to purge pending deletions");
RunTestWithRealm((realm, _) => { Assert.AreEqual(0, realm.Realm.All<BeatmapSetInfo>().Count()); });
}
[Test]
public void TestImportWhenClosed()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
await LoadOszIntoStore(importer, realm.Realm);
});
}
[Test]
public void TestAccessFileAfterImport()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
var beatmap = imported.Beatmaps.First();
var file = beatmap.File;
Assert.NotNull(file);
Assert.AreEqual(beatmap.Hash, file!.File.Hash);
});
}
[Test]
public void TestImportThenDelete()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
deleteBeatmapSet(imported, realm.Realm);
});
}
[Test]
public void TestImportThenDeleteFromStream()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? tempPath = TestResources.GetTestBeatmapForImport();
Live<BeatmapSetInfo>? importedSet;
using (var stream = File.OpenRead(tempPath))
{
importedSet = await importer.Import(new ImportTask(stream, Path.GetFileName(tempPath)));
EnsureLoaded(realm.Realm);
}
Assert.NotNull(importedSet);
Debug.Assert(importedSet != null);
Assert.IsTrue(File.Exists(tempPath), "Stream source file somehow went missing");
File.Delete(tempPath);
var imported = realm.Realm.All<BeatmapSetInfo>().First(beatmapSet => beatmapSet.ID == importedSet.ID);
deleteBeatmapSet(imported, realm.Realm);
});
}
[Test]
public void TestImportThenImport()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
checkBeatmapSetCount(realm.Realm, 1);
checkSingleReferencedFileCount(realm.Realm, 18);
});
}
[Test]
public void TestImportDirectoryWithEmptyOsuFiles()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
foreach (var file in new DirectoryInfo(extractedFolder).GetFiles("*.osu"))
{
using (file.Open(FileMode.Create))
{
// empty file.
}
}
var imported = await importer.Import(new ImportTask(extractedFolder));
Assert.IsNull(imported);
}
finally
{
File.Delete(temp);
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportThenImportWithReZip()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoStore(importer, realm.Realm);
string hashBefore = hashFile(temp);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
// zip files differ because different compression or encoder.
Assert.AreNotEqual(hashBefore, hashFile(temp));
var importedSecondTime = await importer.Import(new ImportTask(temp));
EnsureLoaded(realm.Realm);
Assert.NotNull(importedSecondTime);
Debug.Assert(importedSecondTime != null);
// but contents doesn't, so existing should still be used.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportThenImportWithChangedHashedFile()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoStore(importer, realm.Realm);
await createScoreForBeatmap(realm.Realm, imported.Beatmaps.First());
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// arbitrary write to hashed file
// this triggers the special BeatmapManager.PreImport deletion/replacement flow.
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).AppendText())
await sw.WriteLineAsync("// changed");
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await importer.Import(new ImportTask(temp));
EnsureLoaded(realm.Realm);
// check the newly "imported" beatmap is not the original.
Assert.NotNull(importedSecondTime);
Debug.Assert(importedSecondTime != null);
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportThenImportWithChangedFile()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoStore(importer, realm.Realm);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// arbitrary write to non-hashed file
using (var sw = new FileInfo(Directory.GetFiles(extractedFolder, "*.mp3").First()).AppendText())
await sw.WriteLineAsync("text");
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await importer.Import(new ImportTask(temp));
EnsureLoaded(realm.Realm);
Assert.NotNull(importedSecondTime);
Debug.Assert(importedSecondTime != null);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportThenImportWithDifferentFilename()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
var imported = await LoadOszIntoStore(importer, realm.Realm);
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
// change filename
var firstFile = new FileInfo(Directory.GetFiles(extractedFolder).First());
firstFile.MoveTo(Path.Combine(firstFile.DirectoryName.AsNonNull(), $"{firstFile.Name}-changed{firstFile.Extension}"));
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var importedSecondTime = await importer.Import(new ImportTask(temp));
EnsureLoaded(realm.Realm);
Assert.NotNull(importedSecondTime);
Debug.Assert(importedSecondTime != null);
// check the newly "imported" beatmap is not the original.
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.PerformRead(s => s.Beatmaps.First().ID));
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportCorruptThenImport()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
var firstFile = imported.Files.First();
var fileStorage = storage.GetStorageForDirectory("files");
long originalLength;
using (var stream = fileStorage.GetStream(firstFile.File.GetStoragePath()))
originalLength = stream.Length;
using (var stream = fileStorage.CreateFileSafely(firstFile.File.GetStoragePath()))
stream.WriteByte(0);
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
using (var stream = fileStorage.GetStream(firstFile.File.GetStoragePath()))
Assert.AreEqual(stream.Length, originalLength, "Corruption was not fixed on second import");
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
checkBeatmapSetCount(realm.Realm, 1);
checkSingleReferencedFileCount(realm.Realm, 18);
});
}
[Test]
public void TestModelCreationFailureDoesntReturn()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var progressNotification = new ImportProgressNotification();
var zipStream = new MemoryStream();
using (var zip = ZipArchive.Create())
zip.SaveTo(zipStream, new ZipWriterOptions(CompressionType.Deflate));
var imported = await importer.Import(
progressNotification,
new ImportTask(zipStream, string.Empty)
);
realm.Run(r => r.Refresh());
checkBeatmapSetCount(realm.Realm, 0);
checkBeatmapCount(realm.Realm, 0);
Assert.IsEmpty(imported);
Assert.AreEqual(ProgressNotificationState.Cancelled, progressNotification.State);
});
}
[Test]
public void TestRollbackOnFailure()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
int loggedExceptionCount = 0;
Logger.NewEntry += l =>
{
if (l.Target == LoggingTarget.Database && l.Exception != null)
Interlocked.Increment(ref loggedExceptionCount);
};
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
realm.Realm.Write(() => imported.Hash += "-changed");
checkBeatmapSetCount(realm.Realm, 1);
checkBeatmapCount(realm.Realm, 12);
checkSingleReferencedFileCount(realm.Realm, 18);
string? brokenTempFilename = TestResources.GetTestBeatmapForImport();
MemoryStream brokenOsu = new MemoryStream();
MemoryStream brokenOsz = new MemoryStream(await File.ReadAllBytesAsync(brokenTempFilename));
File.Delete(brokenTempFilename);
using (var outStream = File.Open(brokenTempFilename, FileMode.CreateNew))
using (var zip = ZipArchive.Open(brokenOsz))
{
foreach (var entry in zip.Entries.ToArray())
{
if (entry.Key.EndsWith(".osu", StringComparison.InvariantCulture))
zip.RemoveEntry(entry);
}
zip.AddEntry("broken.osu", brokenOsu, false);
zip.SaveTo(outStream, CompressionType.Deflate);
}
// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
try
{
await importer.Import(new ImportTask(brokenTempFilename));
}
catch
{
}
EnsureLoaded(realm.Realm);
checkBeatmapSetCount(realm.Realm, 1);
checkBeatmapCount(realm.Realm, 12);
checkSingleReferencedFileCount(realm.Realm, 18);
Assert.AreEqual(0, loggedExceptionCount);
File.Delete(brokenTempFilename);
});
}
[Test]
public void TestImportThenDeleteThenImportOptimisedPath()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm, batchImport: true);
deleteBeatmapSet(imported, realm.Realm);
Assert.IsTrue(imported.DeletePending);
var originalAddedDate = imported.DateAdded;
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
Assert.That(importedSecondTime.DateAdded, Is.GreaterThan(originalAddedDate));
});
}
[Test]
public void TestImportThenReimportWithNewDifficulty()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? pathOriginal = TestResources.GetTestBeatmapForImport();
string pathMissingOneBeatmap = pathOriginal.Replace(".osz", "_missing_difficulty.osz");
string extractedFolder = $"{pathOriginal}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
using (var zip = ZipArchive.Open(pathOriginal))
zip.WriteToDirectory(extractedFolder);
// remove one difficulty before first import
new FileInfo(Directory.GetFiles(extractedFolder, "*.osu").First()).Delete();
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(pathMissingOneBeatmap, new ZipWriterOptions(CompressionType.Deflate));
}
var firstImport = await importer.Import(new ImportTask(pathMissingOneBeatmap));
Assert.That(firstImport, Is.Not.Null);
realm.Run(r => r.Refresh());
Assert.That(realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending), Has.Count.EqualTo(1));
Assert.That(realm.Realm.All<BeatmapSetInfo>().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(11));
// Second import matches first but contains one extra .osu file.
var secondImport = await importer.Import(new ImportTask(pathOriginal));
Assert.That(secondImport, Is.Not.Null);
realm.Run(r => r.Refresh());
Assert.That(realm.Realm.All<BeatmapInfo>(), Has.Count.EqualTo(23));
Assert.That(realm.Realm.All<BeatmapSetInfo>(), Has.Count.EqualTo(2));
Assert.That(realm.Realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending), Has.Count.EqualTo(1));
Assert.That(realm.Realm.All<BeatmapSetInfo>().First(s => !s.DeletePending).Beatmaps, Has.Count.EqualTo(12));
// check the newly "imported" beatmap is not the original.
Assert.That(firstImport?.ID, Is.Not.EqualTo(secondImport?.ID));
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportThenReimportAfterMissingFiles()
{
RunTestWithRealmAsync(async (realmFactory, storage) =>
{
var importer = new BeatmapImporter(storage, realmFactory);
using var store = new RealmRulesetStore(realmFactory, storage);
var imported = await LoadOszIntoStore(importer, realmFactory.Realm);
deleteBeatmapSet(imported, realmFactory.Realm);
Assert.IsTrue(imported.DeletePending);
// intentionally nuke all files
storage.DeleteDirectory("files");
Assert.That(imported.Files.All(f => !storage.GetStorageForDirectory("files").Exists(f.File.GetStoragePath())));
var importedSecondTime = await LoadOszIntoStore(importer, realmFactory.Realm);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
// check that the files now exist, even though they were deleted above.
Assert.That(importedSecondTime.Files.All(f => storage.GetStorageForDirectory("files").Exists(f.File.GetStoragePath())));
});
}
[Test]
public void TestImportThenDeleteThenImportNonOptimisedPath()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
deleteBeatmapSet(imported, realm.Realm);
Assert.IsTrue(imported.DeletePending);
var originalAddedDate = imported.DateAdded;
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
Assert.IsTrue(imported.ID == importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID == importedSecondTime.Beatmaps.First().ID);
Assert.IsFalse(imported.DeletePending);
Assert.IsFalse(importedSecondTime.DeletePending);
Assert.That(importedSecondTime.DateAdded, Is.GreaterThan(originalAddedDate));
});
}
[Test]
public void TestImportThenDeleteThenImportWithOnlineIDsMissing()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var imported = await LoadOszIntoStore(importer, realm.Realm);
await realm.Realm.WriteAsync(() =>
{
foreach (var b in imported.Beatmaps)
b.ResetOnlineInfo();
});
deleteBeatmapSet(imported, realm.Realm);
var importedSecondTime = await LoadOszIntoStore(importer, realm.Realm);
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
});
}
[Test]
public void TestImportWithDuplicateBeatmapIDs()
{
RunTestWithRealm((realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
Author =
{
Username = "SomeAuthor"
}
};
var ruleset = realm.Realm.All<RulesetInfo>().First();
var toImport = new BeatmapSetInfo
{
OnlineID = 1,
Beatmaps =
{
new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata)
{
OnlineID = 2,
},
new BeatmapInfo(ruleset, new BeatmapDifficulty(), metadata)
{
OnlineID = 2,
Status = BeatmapOnlineStatus.Loved,
}
}
};
var imported = importer.ImportModel(toImport);
realm.Run(r => r.Refresh());
Assert.NotNull(imported);
Debug.Assert(imported != null);
Assert.AreEqual(-1, imported.PerformRead(s => s.Beatmaps[0].OnlineID));
Assert.AreEqual(-1, imported.PerformRead(s => s.Beatmaps[1].OnlineID));
});
}
[Test]
public void TestImportWhenFileOpen()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
using (File.OpenRead(temp))
await importer.Import(temp);
EnsureLoaded(realm.Realm);
File.Delete(temp);
Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
});
}
[Test]
public void TestImportWithDuplicateHashes()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
Directory.CreateDirectory(extractedFolder);
try
{
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(extractedFolder);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.AddEntry("duplicate.osu", Directory.GetFiles(extractedFolder, "*.osu").First());
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
await importer.Import(temp);
EnsureLoaded(realm.Realm);
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportNestedStructure()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
string subfolder = Path.Combine(extractedFolder, "subfolder");
Directory.CreateDirectory(subfolder);
try
{
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(subfolder);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var imported = await importer.Import(new ImportTask(temp));
Assert.NotNull(imported);
Debug.Assert(imported != null);
EnsureLoaded(realm.Realm);
Assert.IsFalse(imported.PerformRead(s => s.Files.Any(f => f.Filename.Contains("subfolder"))), "Files contain common subfolder");
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestImportWithIgnoredDirectoryInArchive()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
string extractedFolder = $"{temp}_extracted";
string dataFolder = Path.Combine(extractedFolder, "actual_data");
string resourceForkFolder = Path.Combine(extractedFolder, "__MACOSX");
string resourceForkFilePath = Path.Combine(resourceForkFolder, ".extracted");
Directory.CreateDirectory(dataFolder);
Directory.CreateDirectory(resourceForkFolder);
using (var resourceForkFile = File.CreateText(resourceForkFilePath))
{
await resourceForkFile.WriteLineAsync("adding content so that it's not empty");
}
try
{
using (var zip = ZipArchive.Open(temp))
zip.WriteToDirectory(dataFolder);
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(extractedFolder);
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
}
var imported = await importer.Import(new ImportTask(temp));
Assert.NotNull(imported);
Debug.Assert(imported != null);
EnsureLoaded(realm.Realm);
Assert.IsFalse(imported.PerformRead(s => s.Files.Any(f => f.Filename.Contains("__MACOSX"))), "Files contain resource fork folder, which should be ignored");
Assert.IsFalse(imported.PerformRead(s => s.Files.Any(f => f.Filename.Contains("actual_data"))), "Files contain common subfolder");
}
finally
{
Directory.Delete(extractedFolder, true);
}
});
}
[Test]
public void TestUpdateBeatmapInfo()
{
RunTestWithRealmAsync(async (realm, storage) =>
{
var importer = new BeatmapImporter(storage, realm);
using var store = new RealmRulesetStore(realm, storage);
string? temp = TestResources.GetTestBeatmapForImport();
await importer.Import(temp);
EnsureLoaded(realm.Realm);
// Update via the beatmap, not the beatmap info, to ensure correct linking
BeatmapSetInfo setToUpdate = realm.Realm.All<BeatmapSetInfo>().First();
var beatmapToUpdate = setToUpdate.Beatmaps.First();
realm.Realm.Write(() => beatmapToUpdate.DifficultyName = "updated");
BeatmapInfo updatedInfo = realm.Realm.All<BeatmapInfo>().First(b => b.ID == beatmapToUpdate.ID);
Assert.That(updatedInfo.DifficultyName, Is.EqualTo("updated"));
});
}
public static async Task<BeatmapSetInfo?> LoadQuickOszIntoOsu(BeatmapImporter importer, Realm realm)
{
string? temp = TestResources.GetQuickTestBeatmapForImport();
var importedSet = await importer.Import(new ImportTask(temp));
Assert.NotNull(importedSet);
EnsureLoaded(realm);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return realm.All<BeatmapSetInfo>().FirstOrDefault(beatmapSet => beatmapSet.ID == importedSet!.ID);
}
public static async Task<BeatmapSetInfo> LoadOszIntoStore(BeatmapImporter importer, Realm realm, string? path = null, bool virtualTrack = false, bool batchImport = false)
{
string? temp = path ?? TestResources.GetTestBeatmapForImport(virtualTrack);
var importedSet = await importer.Import(new ImportTask(temp), batchImport);
Assert.NotNull(importedSet);
Debug.Assert(importedSet != null);
EnsureLoaded(realm);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return realm.All<BeatmapSetInfo>().First(beatmapSet => beatmapSet.ID == importedSet.ID);
}
private void deleteBeatmapSet(BeatmapSetInfo imported, Realm realm)
{
realm.Write(() => imported.DeletePending = true);
checkBeatmapSetCount(realm, 0);
checkBeatmapSetCount(realm, 1, true);
Assert.IsTrue(realm.All<BeatmapSetInfo>().First(_ => true).DeletePending);
}
private static Task createScoreForBeatmap(Realm realm, BeatmapInfo beatmap)
{
// TODO: reimplement when we have score support in realm.
// return ImportScoreTest.LoadScoreIntoOsu(osu, new ScoreInfo
// {
// OnlineID = 2,
// Beatmap = beatmap,
// BeatmapInfoID = beatmap.ID
// }, new ImportScoreTest.TestArchiveReader());
return Task.CompletedTask;
}
private static void checkBeatmapSetCount(Realm realm, int expected, bool includeDeletePending = false)
{
Assert.AreEqual(expected, includeDeletePending
? realm.All<BeatmapSetInfo>().Count()
: realm.All<BeatmapSetInfo>().Count(s => !s.DeletePending));
}
private static string hashFile(string filename)
{
using (var s = File.OpenRead(filename))
return s.ComputeMD5Hash();
}
private static void checkBeatmapCount(Realm realm, int expected)
{
Assert.AreEqual(expected, realm.All<BeatmapInfo>().Where(_ => true).ToList().Count);
}
private static void checkSingleReferencedFileCount(Realm realm, int expected)
{
int singleReferencedCount = 0;
foreach (var f in realm.All<RealmFile>())
{
if (f.BacklinksCount == 1)
singleReferencedCount++;
}
Assert.AreEqual(expected, singleReferencedCount);
}
internal static void EnsureLoaded(Realm realm, int timeout = 60000)
{
IQueryable<BeatmapSetInfo>? resultSets = null;
waitForOrAssert(() =>
{
realm.Refresh();
return (resultSets = realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && s.OnlineID == 241526)).Any();
}, @"BeatmapSet did not import to the database in allocated time.", timeout);
// ensure we were stored to beatmap database backing...
Assert.IsTrue(resultSets?.Count() == 1, $@"Incorrect result count found ({resultSets?.Count()} but should be 1).");
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => realm.All<BeatmapSetInfo>().Where(s => !s.DeletePending && s.OnlineID == 241526);
var set = queryBeatmapSets().First();
// ReSharper disable once PossibleUnintendedReferenceComparison
IEnumerable<BeatmapInfo> queryBeatmaps() => realm.All<BeatmapInfo>().Where(s => s.BeatmapSet != null && s.BeatmapSet == set);
Assert.AreEqual(12, queryBeatmaps().Count(), @"Beatmap count was not correct");
Assert.AreEqual(1, queryBeatmapSets().Count(), @"Beatmapset count was not correct");
int countBeatmapSetBeatmaps;
int countBeatmaps;
Assert.AreEqual(
countBeatmapSetBeatmaps = queryBeatmapSets().First().Beatmaps.Count,
countBeatmaps = queryBeatmaps().Count(),
$@"Incorrect database beatmap count post-import ({countBeatmaps} but should be {countBeatmapSetBeatmaps}).");
foreach (BeatmapInfo b in set.Beatmaps)
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineID == b.OnlineID));
Assert.IsTrue(set.Beatmaps.Count > 0);
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
const int sleep = 200;
while (timeout > 0)
{
Thread.Sleep(sleep);
timeout -= sleep;
if (result())
return;
}
Assert.Fail(failureMessage);
}
}
}