osu/osu.Game/Graphics
Nathan Alo 277545bb06 refactor BeatmapBackgroundWithStoryboard to reduce overhead
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.

This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
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Backgrounds refactor BeatmapBackgroundWithStoryboard to reduce overhead 2021-06-02 20:27:12 +08:00
Containers add corner radius and padding 2021-06-01 14:14:12 +07:00
Cursor
OpenGL/Vertices
Sprites Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
UserInterface Merge branch 'master' into localisation-proof-of-concept 2021-05-21 17:57:54 +09:00
UserInterfaceV2 Move foreground colour helper into OsuColour 2021-04-19 18:24:48 +02:00
DateTooltip.cs
DrawableDate.cs
IHasAccentColour.cs
OsuColour.cs Move foreground colour helper into OsuColour 2021-04-19 18:24:48 +02:00
OsuFont.cs
OsuIcon.cs
ParticleExplosion.cs Simplify math by making direction a float 2020-11-19 18:46:19 +09:00
ScreenshotManager.cs Apply ConfigureAwait changes to game side 2021-03-08 14:36:35 +09:00