osu/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
2018-05-22 09:09:25 +03:00

51 lines
1.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Edit.Layers.Selection.Overlays;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Layers;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaHitObjectComposer : HitObjectComposer
{
public BindableBeatDivisor BeatDivisor;
public ManiaHitObjectComposer(Ruleset ruleset, BindableBeatDivisor beatDivisor)
: base(ruleset)
{
BeatDivisor = beatDivisor;
}
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap, BeatDivisor);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{
new HitObjectCompositionTool<Note>("Note"),
new HitObjectCompositionTool<HoldNote>("Hold"),
};
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
{
switch (hitObject)
{
case DrawableNote note:
return new NoteMask(note);
case DrawableHoldNote holdNote:
return new HoldNoteMask(holdNote);
}
return base.CreateMaskFor(hitObject);
}
protected override HitObjectMaskLayer CreateHitObjectMaskLayer() => new ManiaHitObjectMaskLayer((ManiaEditPlayfield)RulesetContainer.Playfield, this);
}
}