osu/osu.Game/Beatmaps/Formats
Dan Balasescu e1d93a7d9c
Merge implementations of ConvertHitObjectParser
Having these be separate implementations sounded awesome at the time,
but it only ever led to confusion. There's no practical difference if,
for example, catch sees hitobjects with `IHasPosition` instead of
`IHasXPosition`.
2024-11-11 15:09:13 +09:00
..
Decoder.cs
IHasComboColours.cs
IHasCustomColours.cs
JsonBeatmapDecoder.cs
LegacyBeatmapDecoder.cs Merge implementations of ConvertHitObjectParser 2024-11-11 15:09:13 +09:00
LegacyBeatmapEncoder.cs Fix effect point scroll speeds below 0.1x not being encoded properly 2024-11-05 11:56:19 +01:00
LegacyDecoder.cs Fix hit object coordinates being truncated to `int` values 2024-08-09 16:34:39 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs
LegacyStoryboardDecoder.cs Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Parsing.cs