mirror of https://github.com/ppy/osu
e1d93a7d9c
Having these be separate implementations sounded awesome at the time, but it only ever led to confusion. There's no practical difference if, for example, catch sees hitobjects with `IHasPosition` instead of `IHasXPosition`. |
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.. | ||
Decoder.cs | ||
IHasComboColours.cs | ||
IHasCustomColours.cs | ||
JsonBeatmapDecoder.cs | ||
LegacyBeatmapDecoder.cs | ||
LegacyBeatmapEncoder.cs | ||
LegacyDecoder.cs | ||
LegacyDifficultyCalculatorBeatmapDecoder.cs | ||
LegacyStoryboardDecoder.cs | ||
Parsing.cs |