mirror of https://github.com/ppy/osu
129 lines
4.2 KiB
C#
129 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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public partial class OsuHealthProcessor : DrainingHealthProcessor
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{
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private ComboResult currentComboResult = ComboResult.Perfect;
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public OsuHealthProcessor(double drainStartTime, double drainLenience = 0)
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: base(drainStartTime, drainLenience)
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{
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}
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protected override double GetHealthIncreaseFor(JudgementResult result)
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{
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if (IsSimulating)
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return getHealthIncreaseFor(result);
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if (result.HitObject is not IHasComboInformation combo)
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return getHealthIncreaseFor(result);
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if (combo.NewCombo)
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currentComboResult = ComboResult.Perfect;
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switch (result.Type)
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{
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case HitResult.LargeTickMiss:
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case HitResult.Ok:
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setComboResult(ComboResult.Good);
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break;
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case HitResult.Meh:
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case HitResult.Miss:
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setComboResult(ComboResult.None);
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break;
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}
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// The slider tail has a special judgement that can't accurately be described above.
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if (result.HitObject is SliderTailCircle && !result.IsHit)
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setComboResult(ComboResult.Good);
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if (combo.LastInCombo && result.Type.IsHit())
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{
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switch (currentComboResult)
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{
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case ComboResult.Perfect:
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return getHealthIncreaseFor(result) + 0.07;
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case ComboResult.Good:
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return getHealthIncreaseFor(result) + 0.05;
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default:
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return getHealthIncreaseFor(result) + 0.03;
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}
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}
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return getHealthIncreaseFor(result);
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void setComboResult(ComboResult comboResult) => currentComboResult = (ComboResult)Math.Min((int)currentComboResult, (int)comboResult);
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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currentComboResult = ComboResult.Perfect;
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}
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private double getHealthIncreaseFor(JudgementResult result)
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{
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switch (result.Type)
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{
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case HitResult.SmallTickMiss:
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return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14);
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case HitResult.LargeTickMiss:
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return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.02, -0.075, -0.14);
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case HitResult.Miss:
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return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
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case HitResult.SmallTickHit:
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// When classic slider mechanics are enabled, this result comes from the tail.
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return 0.02;
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case HitResult.SliderTailHit:
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case HitResult.LargeTickHit:
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switch (result.HitObject)
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{
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case SliderTick:
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return 0.015;
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case SliderHeadCircle:
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case SliderTailCircle:
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case SliderRepeat:
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return 0.02;
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}
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break;
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case HitResult.Meh:
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return 0.002;
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case HitResult.Ok:
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return 0.011;
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case HitResult.Great:
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return 0.03;
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case HitResult.SmallBonus:
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return 0.0085;
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case HitResult.LargeBonus:
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return 0.01;
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}
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return base.GetHealthIncreaseFor(result);
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}
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}
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}
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