osu/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs

102 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableSliderTick : DrawableOsuHitObject
{
public const double ANIM_DURATION = 150;
public const float DEFAULT_TICK_SIZE = 16;
protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject;
private SkinnableDrawable scaleContainer;
public DrawableSliderTick()
: base(null)
{
}
public DrawableSliderTick(SliderTick sliderTick)
: base(sliderTick)
{
}
[BackgroundDependencyLoader]
private void load()
{
Size = OsuHitObject.OBJECT_DIMENSIONS;
Origin = Anchor.Centre;
AddInternal(scaleContainer = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,
Size = new Vector2(DEFAULT_TICK_SIZE),
BorderThickness = DEFAULT_TICK_SIZE / 4,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour.Value,
Alpha = 0.3f,
}
})
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
protected override void OnApply()
{
base.OnApply();
Position = HitObject.Position - DrawableSlider.HitObject.Position;
}
protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset);
protected override void UpdateInitialTransforms()
{
this.FadeOut().FadeIn(ANIM_DURATION);
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
break;
case ArmedState.Hit:
this.FadeOut(ANIM_DURATION, Easing.OutQuint);
this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
break;
}
}
}
}