osu/osu.Game/Screens/OsuScreenDependencies.cs
smoogipoo d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00

49 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Screens
{
public class OsuScreenDependencies : DependencyContainer
{
public Bindable<WorkingBeatmap> Beatmap { get; }
public Bindable<RulesetInfo> Ruleset { get; }
public Bindable<IReadOnlyList<Mod>> Mods { get; }
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
: base(parent)
{
if (requireLease)
{
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null)
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null)
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null)
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
}
else
{
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
Mods = (parent.Get<LeasedBindable<IReadOnlyList<Mod>>>() ?? parent.Get<Bindable<IReadOnlyList<Mod>>>()).GetBoundCopy();
}
}
}
}