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https://github.com/ppy/osu
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ac5c55bd2c
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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internal class LegacyFruitPiece : LegacyCatchHitObjectPiece
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IndexInBeatmap.BindValueChanged(index =>
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{
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setTexture(Fruit.GetVisualRepresentation(index.NewValue));
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}, true);
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}
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private void setTexture(FruitVisualRepresentation visualRepresentation)
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{
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switch (visualRepresentation)
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{
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case FruitVisualRepresentation.Pear:
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SetTexture(Skin.GetTexture("fruit-pear"), Skin.GetTexture("fruit-pear-overlay"));
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break;
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case FruitVisualRepresentation.Grape:
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SetTexture(Skin.GetTexture("fruit-grapes"), Skin.GetTexture("fruit-grapes-overlay"));
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break;
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case FruitVisualRepresentation.Pineapple:
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SetTexture(Skin.GetTexture("fruit-apple"), Skin.GetTexture("fruit-apple-overlay"));
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break;
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case FruitVisualRepresentation.Raspberry:
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SetTexture(Skin.GetTexture("fruit-orange"), Skin.GetTexture("fruit-orange-overlay"));
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break;
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}
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}
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}
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}
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