osu/osu.Game.Tests/Visual/Gameplay/TestSceneSkipOverlay.cs

178 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public partial class TestSceneSkipOverlay : OsuManualInputManagerTestScene
{
private TestSkipOverlay skip;
private int requestCount;
private double increment;
private GameplayClockContainer gameplayClockContainer;
private IFrameBasedClock gameplayClock;
private const double skip_time = 6000;
private void createTest(double skipTime = skip_time) => AddStep("create test", () =>
{
requestCount = 0;
increment = skip_time;
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
skip = new TestSkipOverlay(skipTime)
{
RequestSkip = () =>
{
requestCount++;
gameplayClockContainer.Seek(gameplayClock.CurrentTime + increment);
}
}
},
};
gameplayClockContainer.Start();
gameplayClock = gameplayClockContainer;
});
[Test]
public void TestSkipTimeZero()
{
createTest(0);
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
}
[Test]
public void TestSkipTimeEqualToSkip()
{
createTest(MasterGameplayClockContainer.MINIMUM_SKIP_TIME);
AddUntilStep("wait for skip overlay expired", () => !skip.IsAlive);
}
[Test]
public void TestFadeOnIdle()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("fully visible", () => skip.FadingContent.Alpha == 1);
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha < 1);
}
[Test]
public void TestClickableAfterFade()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for fade", () => skip.FadingContent.Alpha == 0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestAutomaticSkipActuatesOnce()
{
createTest();
AddStep("start automated skip", () => skip.SkipWhenReady());
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () =>
{
increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
InputManager.Click(MouseButton.Left);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestAutomaticSkipActuatesMultipleTimes()
{
createTest();
AddStep("set increment lower", () => increment = 3000);
AddStep("start automated skip", () => skip.SkipWhenReady());
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
checkRequestCount(2);
}
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
createTest();
AddStep("set increment lower", () => increment = 3000);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(2);
}
[Test]
public void TestDoesntFadeOnMouseDown()
{
createTest();
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disappear", () => !skip.OverlayContent.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.FadingContent.Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);
}
private void checkRequestCount(int expected)
{
AddAssert($"skip count is {expected}", () => skip.SkipCount, () => Is.EqualTo(expected));
AddAssert($"request count is {expected}", () => requestCount, () => Is.EqualTo(expected));
}
private partial class TestSkipOverlay : SkipOverlay
{
public TestSkipOverlay(double startTime)
: base(startTime)
{
}
public Drawable OverlayContent => InternalChild;
public Drawable FadingContent => (OverlayContent as Container)?.Child;
}
}
}