osu/osu.Game.Rulesets.Mania/Timing/TimingChangeContainer.cs

71 lines
2.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Timing.Drawables;
namespace osu.Game.Rulesets.Mania.Timing
{
public class TimingChangeContainer : Container<DrawableTimingChange>
{
/// <summary>
/// The amount of time which this container spans.
/// </summary>
public double TimeSpan { get; set; }
/// <summary>
/// Adds a hit object to the most applicable timing change in this container.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(DrawableHitObject hitObject)
{
var target = timingChangeFor(hitObject);
if (target == null)
throw new ArgumentException("No timing change could be found that can contain the hit object.", nameof(hitObject));
target.Add(hitObject);
}
protected override IComparer<Drawable> DepthComparer => new TimingChangeReverseStartTimeComparer();
/// <summary>
/// Finds the most applicable timing change that can contain a hit object.
/// </summary>
/// <param name="hitObject">The hit object to contain.</param>
/// <returns>The last timing change which can contain <paramref name="hitObject"/>. Null if no timing change can contain the hit object.</returns>
private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
}
/// <summary>
/// Compares two timing changes by their start time, falling back to creation order if their start time is equal.
/// This will compare the two timing changes in reverse order.
/// </summary>
public class TimingChangeReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var timingChangeX = x as DrawableTimingChange;
var timingChangeY = y as DrawableTimingChange;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (timingChangeX?.TimingChange == null || timingChangeY?.TimingChange == null)
return base.Compare(x, y);
// Compare by start time
int i = timingChangeY.TimingChange.Time.CompareTo(timingChangeX.TimingChange.Time);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
}