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This is not required due to `createFileInfos` always being run before we get to this point (I believe this was added after the initial code to check existence was added). This flow is covered in `BeatmapImportTests.TestImportThenReimportAfterMissingFiles`, which still passes with the change. While this check isn't doing any harm, as I'm going through the flow for import-skipping, less checks are appreciated. |
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.. | ||
Audio | ||
Beatmaps | ||
Collections | ||
Configuration | ||
Database | ||
Extensions | ||
Graphics | ||
Input | ||
IO | ||
IPC | ||
Localisation | ||
Migrations | ||
Models | ||
Online | ||
Overlays | ||
Performance | ||
Properties | ||
Replays | ||
Rulesets | ||
Scoring | ||
Screens | ||
Skinning | ||
Stores | ||
Storyboards | ||
Tests | ||
Updater | ||
Users | ||
Utils | ||
.editorconfig | ||
osu!.res | ||
osu.Game.csproj | ||
OsuGame.cs | ||
OsuGameBase_Importing.cs | ||
OsuGameBase.cs | ||
PerformFromMenuRunner.cs |