osu/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-27 12:27:43 +09:00

258 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoPlayfield : ScrollingPlayfield
{
private readonly ControlPointInfo controlPoints;
/// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary>
public const float DEFAULT_HEIGHT = 178;
private Container<HitExplosion> hitExplosionContainer;
private Container<KiaiHitExplosion> kiaiExplosionContainer;
private JudgementContainer<DrawableTaikoJudgement> judgementContainer;
private ScrollingHitObjectContainer drumRollHitContainer;
internal Drawable HitTarget;
private ProxyContainer topLevelHitContainer;
private ProxyContainer barlineContainer;
private Container rightArea;
private Container leftArea;
private Container hitTargetOffsetContent;
public TaikoPlayfield(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundRight), _ => new PlayfieldBackgroundRight()),
rightArea = new Container
{
Name = "Right area",
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
new Container
{
Name = "Masked elements before hit objects",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Children = new[]
{
hitExplosionContainer = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
},
HitTarget = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.HitTarget), _ => new TaikoHitTarget())
{
RelativeSizeAxes = Axes.Both,
}
}
},
hitTargetOffsetContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
barlineContainer = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
HitObjectContainer,
drumRollHitContainer = new ScrollingHitObjectContainer
{
Name = "Drumroll hit"
}
}
},
kiaiExplosionContainer = new Container<KiaiHitExplosion>
{
Name = "Kiai hit explosions",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Blending = BlendingParameters.Additive
},
judgementContainer = new JudgementContainer<DrawableTaikoJudgement>
{
Name = "Judgements",
RelativeSizeAxes = Axes.Y,
Blending = BlendingParameters.Additive
},
}
},
}
},
leftArea = new Container
{
Name = "Left overlay",
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
BorderColour = colours.Gray0,
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
new InputDrum(controlPoints)
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
}
},
topLevelHitContainer = new ProxyContainer
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
},
drumRollHitContainer.CreateProxy()
};
}
protected override void Update()
{
base.Update();
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
// This is basically allowing for correct alignment as relative pieces move around them.
rightArea.Padding = new MarginPadding { Left = leftArea.DrawWidth };
hitTargetOffsetContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
// When rewinding, make sure to remove any auxilliary hit notes that were
// spawned and played during a drumroll.
if (Time.Elapsed < 0)
{
foreach (var o in drumRollHitContainer.Objects)
{
if (o.HitObject.StartTime >= Time.Current)
drumRollHitContainer.Remove(o);
}
}
}
public override void Add(DrawableHitObject h)
{
h.OnNewResult += OnNewResult;
base.Add(h);
switch (h)
{
case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy());
break;
case DrawableTaikoHitObject taikoObject:
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
break;
}
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (!DisplayJudgements.Value)
return;
if (!judgedObject.DisplayResult)
return;
switch (result.Judgement)
{
case TaikoStrongJudgement _:
if (result.IsHit)
hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongNestedHit)judgedObject).MainObject)?.VisualiseSecondHit();
break;
case TaikoDrumRollTickJudgement _:
if (!result.IsHit)
break;
var drawableTick = (DrawableDrumRollTick)judgedObject;
addDrumRollHit(drawableTick);
addExplosion(drawableTick, drawableTick.JudgementType);
break;
default:
judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
{
Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
RelativePositionAxes = Axes.X,
X = result.IsHit ? judgedObject.Position.X : 0,
});
if (!result.IsHit)
break;
addExplosion(judgedObject, (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre);
break;
}
}
private void addDrumRollHit(DrawableDrumRollTick drawableTick)
{
bool isStrong = drawableTick.HitObject.IsStrong;
double time = drawableTick.HitObject.GetEndTime();
DrawableHit drawableHit;
if (drawableTick.JudgementType == HitType.Rim)
drawableHit = new DrawableFlyingRimHit(time, isStrong);
else
drawableHit = new DrawableFlyingCentreHit(time, isStrong);
drumRollHitContainer.Add(drawableHit);
}
private void addExplosion(DrawableHitObject drawableObject, HitType type)
{
hitExplosionContainer.Add(new HitExplosion(drawableObject, type));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
}
private class ProxyContainer : LifetimeManagementContainer
{
public new MarginPadding Padding
{
set => base.Padding = value;
}
public void Add(Drawable proxy) => AddInternal(proxy);
}
}
}