osu/osu.Game/Rulesets/Replays/AutoGenerator.cs

39 lines
930 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Replays;
namespace osu.Game.Rulesets.Replays
{
public abstract class AutoGenerator : IAutoGenerator
{
/// <summary>
/// Creates the auto replay and returns it.
/// Every subclass of OsuAutoGeneratorBase should implement this!
/// </summary>
public abstract Replay Generate();
#region Parameters
/// <summary>
/// The beatmap we're making.
/// </summary>
protected IBeatmap Beatmap;
#endregion
protected AutoGenerator(IBeatmap beatmap)
{
Beatmap = beatmap;
}
#region Constants
// Shared amongst all modes
protected const double KEY_UP_DELAY = 50;
#endregion
}
}