mirror of
https://github.com/ppy/osu
synced 2024-12-12 09:58:22 +00:00
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
|
|
namespace osu.Game.Beatmaps
|
|
{
|
|
/// <summary>
|
|
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
|
|
/// </summary>
|
|
public class BeatmapProcessor : IBeatmapProcessor
|
|
{
|
|
public IBeatmap Beatmap { get; }
|
|
|
|
public BeatmapProcessor(IBeatmap beatmap)
|
|
{
|
|
Beatmap = beatmap;
|
|
}
|
|
|
|
public virtual void PreProcess()
|
|
{
|
|
IHasComboInformation lastObj = null;
|
|
|
|
foreach (var obj in Beatmap.HitObjects.OfType<IHasComboInformation>())
|
|
{
|
|
if (obj.NewCombo)
|
|
{
|
|
obj.IndexInCurrentCombo = 0;
|
|
obj.ComboIndex = (lastObj?.ComboIndex ?? 0) + obj.ComboOffset + 1;
|
|
|
|
if (lastObj != null)
|
|
lastObj.LastInCombo = true;
|
|
}
|
|
else if (lastObj != null)
|
|
{
|
|
obj.IndexInCurrentCombo = lastObj.IndexInCurrentCombo + 1;
|
|
obj.ComboIndex = lastObj.ComboIndex;
|
|
}
|
|
|
|
lastObj = obj;
|
|
}
|
|
}
|
|
|
|
public virtual void PostProcess()
|
|
{
|
|
}
|
|
}
|
|
}
|