mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
18645fcf29
Fixes them not working at all, too.
120 lines
3.7 KiB
C#
120 lines
3.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using OpenTK;
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using osu.Framework.Audio;
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using osu.Framework.Allocation;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Graphics.UserInterface.Volume
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{
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internal class VolumeControl : OverlayContainer
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{
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private readonly VolumeMeter volumeMeterMaster;
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private void volumeChanged(double newVolume)
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{
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Show();
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schedulePopOut();
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}
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public VolumeControl()
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{
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomRight;
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Origin = Anchor.BottomRight;
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding { Left = 10, Right = 10, Top = 30, Bottom = 30 },
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Spacing = new Vector2(15, 0),
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Children = new Drawable[]
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{
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volumeMeterMaster = new VolumeMeter("Master"),
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volumeMeterEffect = new VolumeMeter("Effects"),
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volumeMeterMusic = new VolumeMeter("Music")
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
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}
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public bool Adjust(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.DecreaseVolume:
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if (State == Visibility.Hidden)
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Show();
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else
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volumeMeterMaster.Decrease();
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return true;
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case GlobalAction.IncreaseVolume:
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if (State == Visibility.Hidden)
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Show();
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else
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volumeMeterMaster.Increase();
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return true;
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}
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return false;
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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volumeMeterMaster.Bindable.BindTo(audio.Volume);
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volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
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volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
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}
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private ScheduledDelegate popOutDelegate;
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private readonly VolumeMeter volumeMeterEffect;
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private readonly VolumeMeter volumeMeterMusic;
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protected override void PopIn()
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{
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ClearTransforms();
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this.FadeIn(100);
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schedulePopOut();
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}
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protected override void PopOut()
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{
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this.FadeOut(100);
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}
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private void schedulePopOut()
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{
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popOutDelegate?.Cancel();
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this.Delay(1000).Schedule(Hide, out popOutDelegate);
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}
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}
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} |