osu/osu.Game/Overlays/Toolbar/ToolbarClock.cs

237 lines
7.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarClock : CompositeDrawable
{
private const float hand_thickness = 2.2f;
public ToolbarClock()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Padding = new MarginPadding(5);
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Children = new Drawable[]
{
new AnalogDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
new DigitalDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
};
}
private class DigitalDisplay : ClockDisplay
{
private OsuSpriteText realTime;
private OsuSpriteText gameTime;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Y;
Width = 66; // Allows for space for game time up to 99 days (in the padding area since this is quite rare).
InternalChildren = new Drawable[]
{
realTime = new OsuSpriteText(),
gameTime = new OsuSpriteText
{
Y = 14,
Colour = colours.PurpleLight,
Scale = new Vector2(0.6f)
}
};
}
protected override void UpdateDisplay(DateTimeOffset now)
{
realTime.Text = $"{now:HH:mm:ss}";
gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
}
}
private class AnalogDisplay : ClockDisplay
{
private Drawable hour;
private Drawable minute;
private Drawable second;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(20);
InternalChildren = new[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
},
hour = new LargeHand(0.3f),
minute = new LargeHand(0.45f),
second = new SecondHand(),
new CentreCircle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
private class CentreCircle : CompositeDrawable
{
public CentreCircle()
{
InternalChildren = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness),
Colour = Color4.Black,
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness * 0.7f),
Colour = Color4.White,
},
};
}
}
private class SecondHand : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
Width = 0.54f;
Height = hand_thickness / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Custom;
OriginPosition = new Vector2(Height * 2, Height / 2);
InternalChildren = new Drawable[]
{
new Circle
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
};
}
}
private class LargeHand : CompositeDrawable
{
public LargeHand(float length)
{
Width = length;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Anchor = Anchor.Centre;
Origin = Anchor.CentreLeft;
Origin = Anchor.Custom;
OriginPosition = new Vector2(hand_thickness / 2); // offset x also, to ensure the centre of the line is centered on the face.
Height = hand_thickness;
InternalChildren = new Drawable[]
{
new Circle
{
Colour = colours.PurpleLight,
RelativeSizeAxes = Axes.Both,
BorderThickness = 0.5f,
BorderColour = colours.Purple,
},
};
RelativeSizeAxes = Axes.X;
}
}
protected override void UpdateDisplay(DateTimeOffset now)
{
float secondFractional = now.Second / 60f;
float minuteFractional = (now.Minute + secondFractional) / 60f;
float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f;
updateRotation(hour, hourFractional);
updateRotation(minute, minuteFractional);
updateRotation(second, secondFractional);
}
private void updateRotation(Drawable hand, float fraction)
{
const float duration = 320;
float rotation = fraction * 360 - 90;
if (Math.Abs(hand.Rotation - rotation) > 180)
hand.RotateTo(rotation);
else
hand.RotateTo(rotation, duration, Easing.OutElastic);
}
}
private abstract class ClockDisplay : CompositeDrawable
{
private int? lastSecond;
protected override void Update()
{
base.Update();
var now = DateTimeOffset.Now;
if (now.Second != lastSecond)
{
lastSecond = now.Second;
UpdateDisplay(now);
}
}
protected abstract void UpdateDisplay(DateTimeOffset now);
}
}
}