osu/osu.Game.Tournament/TournamentGame.cs
Dean Herbert 24d6cbefe1 Remove tournament client minimum window size
This seemed like a good idea but people were using it with smaller
resolutions, do let's just not do it.

Addresses https://github.com/ppy/osu/discussions/24670.
2023-08-30 13:45:00 +09:00

121 lines
4.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Drawing;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Tournament.Models;
using osuTK.Graphics;
namespace osu.Game.Tournament
{
[Cached]
public partial class TournamentGame : TournamentGameBase
{
public static ColourInfo GetTeamColour(TeamColour teamColour) => teamColour == TeamColour.Red ? COLOUR_RED : COLOUR_BLUE;
public static readonly Color4 COLOUR_RED = new OsuColour().TeamColourRed;
public static readonly Color4 COLOUR_BLUE = new OsuColour().TeamColourBlue;
public static readonly Color4 ELEMENT_BACKGROUND_COLOUR = Color4Extensions.FromHex("#fff");
public static readonly Color4 ELEMENT_FOREGROUND_COLOUR = Color4Extensions.FromHex("#000");
public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
private Drawable heightWarning = null!;
private Bindable<WindowMode> windowMode = null!;
private readonly BindableSize windowSize = new BindableSize();
private LoadingSpinner loadingSpinner = null!;
[Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay = new DialogOverlay();
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, GameHost host)
{
frameworkConfig.BindWith(FrameworkSetting.WindowedSize, windowSize);
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
Add(loadingSpinner = new LoadingSpinner(true, true)
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(40),
});
// in order to have the OS mouse cursor visible, relative mode needs to be disabled.
// can potentially be removed when https://github.com/ppy/osu-framework/issues/4309 is resolved.
var mouseHandler = host.AvailableInputHandlers.OfType<MouseHandler>().FirstOrDefault();
if (mouseHandler != null)
mouseHandler.UseRelativeMode.Value = false;
loadingSpinner.Show();
BracketLoadTask.ContinueWith(t => Schedule(() =>
{
if (t.IsFaulted)
{
loadingSpinner.Hide();
loadingSpinner.Expire();
Logger.Error(t.Exception, "Couldn't load bracket with error");
Add(new WarningBox($"Your {BRACKET_FILENAME} file could not be parsed. Please check runtime.log for more details."));
return;
}
LoadComponentsAsync(new[]
{
new SaveChangesOverlay
{
Depth = float.MinValue,
},
heightWarning = new WarningBox("Please make the window wider")
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding(20),
},
new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new TournamentSceneManager()
},
dialogOverlay
}, drawables =>
{
loadingSpinner.Hide();
loadingSpinner.Expire();
AddRange(drawables);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
{
int minWidth = (int)(size.NewValue.Height / 768f * TournamentSceneManager.REQUIRED_WIDTH) - 1;
heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
}), true);
windowMode.BindValueChanged(_ => ScheduleAfterChildren(() =>
{
windowMode.Value = WindowMode.Windowed;
}), true);
});
}));
}
}
}