mirror of https://github.com/ppy/osu
187 lines
6.2 KiB
C#
187 lines
6.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osuTK.Input;
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namespace osu.Game.Screens.Edit.Components
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{
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public class PlaybackControl : BottomBarContainer
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{
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private IconButton playButton;
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[Resolved]
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private EditorClock editorClock { get; set; }
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private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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playButton = new IconButton
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Scale = new Vector2(1.4f),
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IconScale = new Vector2(1.4f),
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Icon = FontAwesome.Regular.PlayCircle,
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Action = togglePause,
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},
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new OsuSpriteText
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{
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Origin = Anchor.BottomLeft,
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Text = "Playback speed",
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
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Padding = new MarginPadding { Left = 45 }
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Padding = new MarginPadding { Left = 45 },
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Child = new PlaybackTabControl { Current = freqAdjust },
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}
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};
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Track.BindValueChanged(tr => tr.NewValue?.AddAdjustment(AdjustableProperty.Frequency, freqAdjust), true);
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}
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protected override void Dispose(bool isDisposing)
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{
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Track.Value?.RemoveAdjustment(AdjustableProperty.Frequency, freqAdjust);
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base.Dispose(isDisposing);
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Space:
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togglePause();
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return true;
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}
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return base.OnKeyDown(e);
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}
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private void togglePause()
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{
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if (editorClock.IsRunning)
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editorClock.Stop();
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else
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editorClock.Start();
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}
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protected override void Update()
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{
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base.Update();
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playButton.Icon = editorClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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}
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private class PlaybackTabControl : OsuTabControl<double>
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{
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private static readonly double[] tempo_values = { 0.25, 0.5, 0.75, 1 };
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protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
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protected override Dropdown<double> CreateDropdown() => null;
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public PlaybackTabControl()
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{
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RelativeSizeAxes = Axes.Both;
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TabContainer.Spacing = Vector2.Zero;
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tempo_values.ForEach(AddItem);
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Current.Value = tempo_values.Last();
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}
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public class PlaybackTabItem : TabItem<double>
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{
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private const float fade_duration = 200;
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private readonly OsuSpriteText text;
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private readonly OsuSpriteText textBold;
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public PlaybackTabItem(double value)
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: base(value)
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{
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RelativeSizeAxes = Axes.Both;
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Width = 1f / tempo_values.Length;
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = $"{value:0%}",
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Font = OsuFont.GetFont(size: 14)
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},
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textBold = new OsuSpriteText
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = $"{value:0%}",
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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Alpha = 0,
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},
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};
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}
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private Color4 hoveredColour;
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private Color4 normalColour;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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text.Colour = normalColour = colourProvider.Light3;
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textBold.Colour = hoveredColour = colourProvider.Content1;
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateState();
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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text.FadeColour(Active.Value || IsHovered ? hoveredColour : normalColour, fade_duration, Easing.OutQuint);
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text.FadeTo(Active.Value ? 0 : 1, fade_duration, Easing.OutQuint);
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textBold.FadeTo(Active.Value ? 1 : 0, fade_duration, Easing.OutQuint);
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}
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}
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}
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}
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}
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