mirror of
https://github.com/ppy/osu
synced 2024-12-29 02:12:43 +00:00
91 lines
2.8 KiB
C#
91 lines
2.8 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Direct
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{
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public class PlayButton : Container
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{
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private readonly Bindable<bool> playing;
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private Color4 hoverColour;
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private readonly SpriteIcon icon;
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private readonly LoadingAnimation loadingAnimation;
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private const float transition_duration = 500;
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private bool loading;
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public bool Loading
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{
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get { return loading; }
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set
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{
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loading = value;
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if (value)
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{
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loadingAnimation.Show();
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icon.FadeOut(transition_duration * 5, Easing.OutQuint);
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}
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else
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{
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loadingAnimation.Hide();
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icon.FadeIn(transition_duration, Easing.OutQuint);
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}
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}
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}
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public PlayButton(Bindable<bool> playing)
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{
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this.playing = playing;
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AddRange(new Drawable[]
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{
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fit,
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_play,
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},
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loadingAnimation = new LoadingAnimation(),
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});
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playing.ValueChanged += newValue => icon.Icon = newValue ? FontAwesome.fa_pause : FontAwesome.fa_play;
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playing.ValueChanged += newValue => icon.FadeColour(newValue || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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hoverColour = colour.Yellow;
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}
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protected override bool OnClick(InputState state)
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{
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playing.Value = !playing.Value;
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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icon.FadeColour(hoverColour, 120, Easing.InOutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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if(!playing.Value)
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icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
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base.OnHoverLost(state);
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}
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}
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}
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