mirror of
https://github.com/ppy/osu
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59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osuTK.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class LeaderboardScopeSelector : GradientLineTabControl<BeatmapLeaderboardScope>
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{
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protected override bool AddEnumEntriesAutomatically => false;
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protected override TabItem<BeatmapLeaderboardScope> CreateTabItem(BeatmapLeaderboardScope value) => new ScopeSelectorTabItem(value);
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public LeaderboardScopeSelector()
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{
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AddItem(BeatmapLeaderboardScope.Global);
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AddItem(BeatmapLeaderboardScope.Country);
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AddItem(BeatmapLeaderboardScope.Friend);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Blue;
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LineColour = Color4.Gray;
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}
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private class ScopeSelectorTabItem : PageTabItem
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{
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public ScopeSelectorTabItem(BeatmapLeaderboardScope value)
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: base(value)
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{
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Text.Font = OsuFont.GetFont(size: 16);
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}
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protected override bool OnHover(HoverEvent e)
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{
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Text.FadeColour(AccentColour);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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Text.FadeColour(Color4.White);
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}
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}
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}
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}
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