mirror of
https://github.com/ppy/osu
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382 lines
14 KiB
C#
382 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using JetBrains.Annotations;
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using Newtonsoft.Json.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Resources;
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namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsResultsScreen : ScreenTestScene
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{
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private const int scores_per_result = 10;
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private const int real_user_position = 200;
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private TestResultsScreen resultsScreen;
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private int lowestScoreId; // Score ID of the lowest score in the list.
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private int highestScoreId; // Score ID of the highest score in the list.
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private bool requestComplete;
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private int totalCount;
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private ScoreInfo userScore;
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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// Previous test instances of the results screen may still exist at this point so wait for
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// those screens to be cleaned up by the base SetUpSteps before re-initialising test state.
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// The the screen also holds a leased Beatmap bindable so reassigning it must happen after
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// the screen as been exited.
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AddStep("initialise user scores and beatmap", () =>
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{
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lowestScoreId = 1;
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highestScoreId = 1;
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requestComplete = false;
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totalCount = 0;
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userScore = TestResources.CreateTestScoreInfo();
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userScore.TotalScore = 0;
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userScore.Statistics = new Dictionary<HitResult, int>();
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userScore.MaximumStatistics = new Dictionary<HitResult, int>();
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bindHandler();
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// Beatmap is required to be an actual beatmap so the scores can get their scores correctly
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// calculated for standardised scoring, else the tests that rely on ordering will fall over.
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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});
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}
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[Test]
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public void TestShowWithUserScore()
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{
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AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
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createResults(() => userScore);
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AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
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AddAssert($"score panel position is {real_user_position}",
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() => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).ScorePosition.Value == real_user_position);
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}
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[Test]
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public void TestShowNullUserScore()
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{
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createResults();
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AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
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}
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[Test]
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public void TestShowUserScoreWithDelay()
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{
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AddStep("bind user score info handler", () => bindHandler(true, userScore));
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createResults(() => userScore);
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AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
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AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded);
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}
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[Test]
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public void TestShowNullUserScoreWithDelay()
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{
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AddStep("bind delayed handler", () => bindHandler(true));
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createResults();
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AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
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}
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[Test]
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public void TestFetchWhenScrolledToTheRight()
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{
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createResults();
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AddStep("bind delayed handler", () => bindHandler(true));
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for (int i = 0; i < 2; i++)
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{
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int beforePanelCount = 0;
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AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
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AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
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AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
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waitForDisplay();
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
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}
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}
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[Test]
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public void TestFetchWhenScrolledToTheLeft()
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{
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AddStep("bind user score info handler", () => bindHandler(userScore: userScore));
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createResults(() => userScore);
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AddStep("bind delayed handler", () => bindHandler(true));
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for (int i = 0; i < 2; i++)
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{
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int beforePanelCount = 0;
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AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
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AddStep("scroll to left", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToStart(false));
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AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible);
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waitForDisplay();
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden);
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}
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}
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private void createResults(Func<ScoreInfo> getScore = null)
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{
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AddStep("load results", () =>
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{
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LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo)
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{
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RulesetID = new OsuRuleset().RulesetInfo.OnlineID
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}));
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});
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AddUntilStep("wait for screen to load", () => resultsScreen.IsLoaded);
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waitForDisplay();
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}
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private void waitForDisplay()
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{
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AddUntilStep("wait for scores loaded", () =>
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requestComplete
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// request handler may need to fire more than once to get scores.
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&& totalCount > 0
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&& resultsScreen.ScorePanelList.GetScorePanels().Count() == totalCount
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&& resultsScreen.ScorePanelList.AllPanelsVisible);
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AddWaitStep("wait for display", 5);
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}
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private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request =>
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{
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// pre-check for requests we should be handling (as they are scheduled below).
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switch (request)
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{
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case ShowPlaylistUserScoreRequest:
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case IndexPlaylistScoresRequest:
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break;
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default:
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return false;
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}
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requestComplete = false;
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double delay = delayed ? 3000 : 0;
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Scheduler.AddDelayed(() =>
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{
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if (failRequests)
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{
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triggerFail(request);
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return;
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}
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switch (request)
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{
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case ShowPlaylistUserScoreRequest s:
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if (userScore == null)
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triggerFail(s);
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else
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triggerSuccess(s, createUserResponse(userScore));
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break;
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case IndexPlaylistScoresRequest i:
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triggerSuccess(i, createIndexResponse(i));
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break;
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}
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}, delay);
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return true;
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};
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private void triggerSuccess<T>(APIRequest<T> req, T result)
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where T : class
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{
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requestComplete = true;
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req.TriggerSuccess(result);
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}
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private void triggerFail(APIRequest req)
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{
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requestComplete = true;
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req.TriggerFailure(new WebException("Failed."));
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}
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private MultiplayerScore createUserResponse([NotNull] ScoreInfo userScore)
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{
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var multiplayerUserScore = new MultiplayerScore
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{
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ID = highestScoreId,
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Accuracy = userScore.Accuracy,
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Passed = userScore.Passed,
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Rank = userScore.Rank,
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Position = real_user_position,
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MaxCombo = userScore.MaxCombo,
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User = userScore.User,
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ScoresAround = new MultiplayerScoresAround
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{
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Higher = new MultiplayerScores(),
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Lower = new MultiplayerScores()
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}
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};
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totalCount++;
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for (int i = 1; i <= scores_per_result; i++)
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{
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multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
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{
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ID = getNextLowestScoreId(),
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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MaxCombo = userScore.MaxCombo,
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User = new APIUser
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{
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Id = 2,
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Username = $"peppy{i}",
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CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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},
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});
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multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
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{
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ID = getNextHighestScoreId(),
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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MaxCombo = userScore.MaxCombo,
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User = new APIUser
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{
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Id = 2,
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Username = $"peppy{i}",
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CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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},
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});
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totalCount += 2;
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}
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addCursor(multiplayerUserScore.ScoresAround.Lower);
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addCursor(multiplayerUserScore.ScoresAround.Higher);
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return multiplayerUserScore;
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}
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private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req)
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{
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var result = new IndexedMultiplayerScores();
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string sort = req.IndexParams?.Properties["sort"].ToObject<string>() ?? "score_desc";
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for (int i = 1; i <= scores_per_result; i++)
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{
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result.Scores.Add(new MultiplayerScore
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{
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ID = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId(),
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Accuracy = 1,
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Passed = true,
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Rank = ScoreRank.X,
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MaxCombo = 1000,
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User = new APIUser
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{
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Id = 2,
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Username = $"peppy{i}",
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CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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},
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});
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totalCount++;
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}
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addCursor(result);
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return result;
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}
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/// <summary>
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/// The next highest score ID to appear at the left of the list. Monotonically decreasing.
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/// </summary>
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private int getNextHighestScoreId() => --highestScoreId;
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/// <summary>
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/// The next lowest score ID to appear at the right of the list. Monotonically increasing.
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/// </summary>
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/// <returns></returns>
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private int getNextLowestScoreId() => ++lowestScoreId;
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private void addCursor(MultiplayerScores scores)
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{
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scores.Cursor = new Cursor
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{
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Properties = new Dictionary<string, JToken>
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{
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{ "total_score", JToken.FromObject(scores.Scores[^1].TotalScore) },
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{ "score_id", JToken.FromObject(scores.Scores[^1].ID) },
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}
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};
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scores.Params = new IndexScoresParams
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{
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Properties = new Dictionary<string, JToken>
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{
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// [ 1, 2, 3, ... ] => score_desc (will be added to the right of the list)
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// [ 3, 2, 1, ... ] => score_asc (will be added to the left of the list)
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{ "sort", JToken.FromObject(scores.Scores[^1].ID > scores.Scores[^2].ID ? "score_desc" : "score_asc") }
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}
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};
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}
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private class TestResultsScreen : PlaylistsResultsScreen
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{
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public new LoadingSpinner LeftSpinner => base.LeftSpinner;
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public new LoadingSpinner CentreSpinner => base.CentreSpinner;
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public new LoadingSpinner RightSpinner => base.RightSpinner;
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public new ScorePanelList ScorePanelList => base.ScorePanelList;
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public TestResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
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: base(score, roomId, playlistItem, allowRetry)
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{
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}
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}
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}
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}
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