mirror of
https://github.com/ppy/osu
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292 lines
10 KiB
C#
292 lines
10 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Select.Details;
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using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneBeatmapSetOverlay : OsuTestScene
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{
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private readonly TestBeatmapSetOverlay overlay;
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private int nextBeatmapSetId = 1;
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public TestSceneBeatmapSetOverlay()
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{
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Add(overlay = new TestBeatmapSetOverlay());
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}
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[Resolved]
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private IRulesetStore rulesets { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() => SelectedMods.Value = Array.Empty<Mod>());
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[Test]
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public void TestLoading()
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{
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AddStep(@"show loading", () => overlay.ShowBeatmapSet(null));
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}
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[Test]
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public void TestLocalBeatmaps()
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{
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AddStep(@"show first", () =>
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{
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overlay.ShowBeatmapSet(new APIBeatmapSet
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{
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OnlineID = 1235,
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Title = @"an awesome beatmap",
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Artist = @"naru narusegawa",
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Source = @"hinata sou",
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Tags = @"test tag tag more tag",
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Author = new APIUser
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{
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Username = @"BanchoBot",
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Id = 3,
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},
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Preview = @"https://b.ppy.sh/preview/12345.mp3",
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PlayCount = 123,
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FavouriteCount = 456,
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Submitted = DateTime.Now,
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Ranked = DateTime.Now,
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BPM = 111,
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HasVideo = true,
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Ratings = Enumerable.Range(0, 11).ToArray(),
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HasStoryboard = true,
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Covers = new BeatmapSetOnlineCovers(),
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Beatmaps = new[]
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{
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new APIBeatmap
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{
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StarRating = 9.99,
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DifficultyName = @"TEST",
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Length = 456000,
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RulesetID = 3,
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CircleSize = 1,
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DrainRate = 2.3f,
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OverallDifficulty = 4.5f,
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ApproachRate = 6,
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CircleCount = 111,
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SliderCount = 12,
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PlayCount = 222,
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PassCount = 21,
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FailTimes = new APIFailTimes
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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},
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},
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});
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});
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downloadAssert(true);
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AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
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downloadAssert(true);
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AddAssert("status is loved", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Loved);
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AddAssert("scores container is visible", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 1);
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AddAssert("mod selector is visible", () => overlay.ChildrenOfType<LeaderboardModSelector>().Single().Alpha == 1);
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AddStep("go to second beatmap", () => overlay.ChildrenOfType<BeatmapPicker.DifficultySelectorButton>().ElementAt(1).TriggerClick());
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AddAssert("status is graveyard", () => overlay.ChildrenOfType<BeatmapSetOnlineStatusPill>().Single().Status == BeatmapOnlineStatus.Graveyard);
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AddAssert("scores container is hidden", () => overlay.ChildrenOfType<ScoresContainer>().Single().Alpha == 0);
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}
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[Test]
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public void TestAvailability()
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{
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AddStep(@"show undownloadable", () =>
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{
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var set = getBeatmapSet();
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set.Availability = new BeatmapSetOnlineAvailability
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{
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DownloadDisabled = true,
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ExternalLink = "https://osu.ppy.sh",
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};
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overlay.ShowBeatmapSet(set);
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});
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downloadAssert(false);
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}
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[Test]
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public void TestMultipleRulesets()
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{
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AddStep("show multiple rulesets beatmap", () =>
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{
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var beatmaps = new List<APIBeatmap>();
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foreach (var ruleset in rulesets.AvailableRulesets.Skip(1))
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{
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beatmaps.Add(new APIBeatmap
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{
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DifficultyName = ruleset.Name,
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RulesetID = ruleset.OnlineID,
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FailTimes = new APIFailTimes
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{
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Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
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},
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});
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}
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var set = getBeatmapSet();
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set.Beatmaps = beatmaps.ToArray();
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overlay.ShowBeatmapSet(set);
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});
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.OnlineID == overlay.Header.RulesetSelector.Current.Value.OnlineID));
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AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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}
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[Test]
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public void TestExplicitBeatmap()
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{
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AddStep("show explicit map", () =>
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{
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var beatmapSet = getBeatmapSet();
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beatmapSet.HasExplicitContent = true;
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overlay.ShowBeatmapSet(beatmapSet);
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});
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}
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[Test]
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public void TestSpotlightBeatmap()
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{
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AddStep("show spotlight map", () =>
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{
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var beatmapSet = getBeatmapSet();
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beatmapSet.FeaturedInSpotlight = true;
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overlay.ShowBeatmapSet(beatmapSet);
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});
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}
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[Test]
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public void TestFeaturedBeatmap()
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{
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AddStep("show featured map", () =>
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{
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var beatmapSet = getBeatmapSet();
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beatmapSet.TrackId = 1;
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overlay.ShowBeatmapSet(beatmapSet);
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});
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}
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[Test]
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public void TestAllBadgesBeatmap()
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{
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AddStep("show map with all badges", () =>
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{
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var beatmapSet = getBeatmapSet();
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beatmapSet.HasExplicitContent = true;
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beatmapSet.FeaturedInSpotlight = true;
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beatmapSet.TrackId = 1;
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overlay.ShowBeatmapSet(beatmapSet);
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});
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}
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[Test]
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public void TestSelectedModsDontAffectStatistics()
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{
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AddStep("show map", () => overlay.ShowBeatmapSet(getBeatmapSet()));
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AddAssert("AR displayed as 0", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null));
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AddStep("set AR10 diff adjust", () => SelectedMods.Value = new[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 10 }
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}
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});
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AddAssert("AR still displayed as 0", () => overlay.ChildrenOfType<AdvancedStats.StatisticRow>().Single(s => s.Title == BeatmapsetsStrings.ShowStatsAr).Value == (0, null));
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}
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[Test]
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public void TestHide()
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{
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AddStep(@"hide", overlay.Hide);
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}
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[Test]
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public void TestShowWithNoReload()
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{
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AddStep(@"show without reload", overlay.Show);
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}
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private APIBeatmapSet createManyDifficultiesBeatmapSet()
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{
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var set = getBeatmapSet();
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var beatmaps = new List<APIBeatmap>();
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for (int i = 1; i < 41; i++)
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{
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beatmaps.Add(new APIBeatmap
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{
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OnlineID = i * 10,
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DifficultyName = $"Test #{i}",
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RulesetID = Ruleset.Value.OnlineID,
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StarRating = 2 + i * 0.1,
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OverallDifficulty = 3.5f,
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FailTimes = new APIFailTimes
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{
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Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
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Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
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},
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Status = i % 2 == 0 ? BeatmapOnlineStatus.Graveyard : BeatmapOnlineStatus.Loved,
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});
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}
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set.Beatmaps = beatmaps.ToArray();
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return set;
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}
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private APIBeatmapSet getBeatmapSet()
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{
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var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
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// Make sure the overlay is reloaded (see `BeatmapSetInfo.Equals`).
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beatmapSet.OnlineID = nextBeatmapSetId++;
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return beatmapSet;
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}
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private void downloadAssert(bool shown)
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{
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
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}
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private class TestBeatmapSetOverlay : BeatmapSetOverlay
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{
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public new BeatmapSetHeader Header => base.Header;
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}
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}
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}
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