mirror of
https://github.com/ppy/osu
synced 2024-12-25 08:12:41 +00:00
76 lines
3.4 KiB
C#
76 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
public interface IPositionSnapProvider
|
|
{
|
|
/// <summary>
|
|
/// Given a position, find a valid time snap.
|
|
/// </summary>
|
|
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
|
|
/// <returns>The time and position post-snapping.</returns>
|
|
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
|
|
|
|
/// <summary>
|
|
/// Retrieves the distance between two points within a timing point that are one beat length apart.
|
|
/// </summary>
|
|
/// <param name="referenceTime">The time of the timing point.</param>
|
|
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
|
|
float GetBeatSnapDistanceAt(double referenceTime);
|
|
|
|
/// <summary>
|
|
/// Converts a duration to a distance.
|
|
/// </summary>
|
|
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
|
|
/// <param name="duration">The duration to convert.</param>
|
|
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
|
|
float DurationToDistance(double referenceTime, double duration);
|
|
|
|
/// <summary>
|
|
/// Converts a distance to a duration.
|
|
/// </summary>
|
|
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
|
/// <param name="distance">The distance to convert.</param>
|
|
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
|
|
double DistanceToDuration(double referenceTime, float distance);
|
|
|
|
/// <summary>
|
|
/// Converts a distance to a snapped duration.
|
|
/// </summary>
|
|
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
|
/// <param name="distance">The distance to convert.</param>
|
|
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
|
|
double GetSnappedDurationFromDistance(double referenceTime, float distance);
|
|
|
|
/// <summary>
|
|
/// Converts an unsnapped distance to a snapped distance.
|
|
/// </summary>
|
|
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
|
|
/// <param name="distance">The distance to convert.</param>
|
|
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
|
|
float GetSnappedDistanceFromDistance(double referenceTime, float distance);
|
|
}
|
|
|
|
public class SnapResult
|
|
{
|
|
/// <summary>
|
|
/// The screen space position, potentially altered for snapping.
|
|
/// </summary>
|
|
public Vector2 ScreenSpacePosition;
|
|
|
|
/// <summary>
|
|
/// The resultant time for snapping, if a value could be attained.
|
|
/// </summary>
|
|
public double? Time;
|
|
|
|
public SnapResult(Vector2 screenSpacePosition, double? time)
|
|
{
|
|
ScreenSpacePosition = screenSpacePosition;
|
|
Time = time;
|
|
}
|
|
}
|
|
}
|