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https://github.com/ppy/osu
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85 lines
3.5 KiB
C#
85 lines
3.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Beatmaps
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{
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public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
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{
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private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[Test]
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public void TestThumbnailPreview()
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{
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BeatmapCardThumbnail thumbnail = null;
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AddStep("create thumbnail", () =>
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{
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var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
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beatmapSet.OnlineID = 241526; // ID hardcoded to ensure that the preview track exists online.
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Child = thumbnail = new BeatmapCardThumbnail(beatmapSet)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200)
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};
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});
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AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
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AddUntilStep("button visible", () => playButton.IsPresent);
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(playButton);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
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iconIs(FontAwesome.Solid.Stop);
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AddStep("click again", () =>
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{
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InputManager.MoveMouseTo(playButton);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for stop", () => !playButton.Playing.Value && playButton.Enabled.Value);
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iconIs(FontAwesome.Solid.Play);
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AddStep("click again", () =>
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{
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InputManager.MoveMouseTo(playButton);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for start", () => playButton.Playing.Value && playButton.Enabled.Value);
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iconIs(FontAwesome.Solid.Stop);
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AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
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AddWaitStep("wait some", 3);
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AddAssert("button still visible", () => playButton.IsPresent);
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// The track plays in real-time, so we need to check for progress in increments to avoid timeout.
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AddUntilStep("progress > 0.25", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.25);
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AddUntilStep("progress > 0.5", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.5);
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AddUntilStep("progress > 0.75", () => thumbnail.ChildrenOfType<PlayButton>().Single().Progress.Value > 0.75);
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AddUntilStep("wait for track to end", () => !playButton.Playing.Value);
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AddUntilStep("button hidden", () => !playButton.IsPresent);
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}
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private void iconIs(IconUsage usage) => AddUntilStep("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Any(icon => icon.Icon.Equals(usage)));
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}
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}
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