osu/osu.Game/Utils/ModValidation.cs

117 lines
5.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.TypeExtensions;
using osu.Game.Rulesets.Mods;
#nullable enable
namespace osu.Game.Utils
{
/// <summary>
/// A set of utilities to validate <see cref="Mod"/> combinations.
/// </summary>
public static class ModValidation
{
/// <summary>
/// Checks that all <see cref="Mod"/>s are compatible with each-other, and that all appear within a set of allowed types.
/// </summary>
/// <remarks>
/// The allowed types must contain exact <see cref="Mod"/> types for the respective <see cref="Mod"/>s to be allowed.
/// </remarks>
/// <param name="combination">The <see cref="Mod"/>s to check.</param>
/// <param name="allowedTypes">The set of allowed <see cref="Mod"/> types.</param>
/// <returns>Whether all <see cref="Mod"/>s are compatible with each-other and appear in the set of allowed types.</returns>
public static bool CheckCompatibleAndAllowed(IEnumerable<Mod> combination, IEnumerable<Type> allowedTypes)
{
// Prevent multiple-enumeration.
var combinationList = combination as ICollection<Mod> ?? combination.ToArray();
return CheckCompatible(combinationList) && CheckAllowed(combinationList, allowedTypes);
}
/// <summary>
/// Checks that all <see cref="Mod"/>s in a combination are compatible with each-other.
/// </summary>
/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are compatible with each-other.</returns>
public static bool CheckCompatible(IEnumerable<Mod> combination)
{
var incompatibleTypes = new HashSet<Type>();
var incomingTypes = new HashSet<Type>();
foreach (var mod in combination.SelectMany(flattenMod))
{
// Add the new mod incompatibilities, checking whether any match the existing mod types.
foreach (var t in mod.IncompatibleMods)
{
if (incomingTypes.Contains(t))
return false;
incompatibleTypes.Add(t);
}
// Add the new mod types, checking whether any match the incompatible types.
foreach (var t in mod.GetType().EnumerateBaseTypes())
{
if (incomingTypes.Contains(t))
return false;
incomingTypes.Add(t);
}
}
return true;
}
/// <summary>
/// Checks that all <see cref="Mod"/>s in a combination appear within a set of allowed types.
/// </summary>
/// <remarks>
/// The set of allowed types must contain exact <see cref="Mod"/> types for the respective <see cref="Mod"/>s to be allowed.
/// </remarks>
/// <param name="combination">The <see cref="Mod"/> combination to check.</param>
/// <param name="allowedTypes">The set of allowed <see cref="Mod"/> types.</param>
/// <returns>Whether all <see cref="Mod"/>s in the combination are allowed.</returns>
public static bool CheckAllowed(IEnumerable<Mod> combination, IEnumerable<Type> allowedTypes)
{
var allowedSet = new HashSet<Type>(allowedTypes);
return combination.SelectMany(flattenMod)
.All(m => allowedSet.Contains(m.GetType()));
}
/// <summary>
/// Determines whether a <see cref="Mod"/> is in a set of incompatible types.
/// </summary>
/// <remarks>
/// A <see cref="Mod"/> can be incompatible through its most-declared type or any of its base types.
/// </remarks>
/// <param name="mod">The <see cref="Mod"/> to test.</param>
/// <param name="incompatibleTypes">The set of incompatible <see cref="Mod"/> types.</param>
/// <returns>Whether the given <see cref="Mod"/> is incompatible.</returns>
private static bool isModIncompatible(Mod mod, ICollection<Type> incompatibleTypes)
=> flattenMod(mod)
.SelectMany(m => m.GetType().EnumerateBaseTypes())
.Any(incompatibleTypes.Contains);
/// <summary>
/// Flattens a <see cref="Mod"/>, returning a set of <see cref="Mod"/>s in-place of any <see cref="MultiMod"/>s.
/// </summary>
/// <param name="mod">The <see cref="Mod"/> to flatten.</param>
/// <returns>A set of singular "flattened" <see cref="Mod"/>s</returns>
private static IEnumerable<Mod> flattenMod(Mod mod)
{
if (mod is MultiMod multi)
{
foreach (var m in multi.Mods.SelectMany(flattenMod))
yield return m;
}
else
yield return mod;
}
}
}