osu/osu.Game.Rulesets.Osu
Dean Herbert 22ee64cfda Fix sliders not always being the correct length
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)

Closes #24708.
2023-09-07 18:20:08 +09:00
..
Beatmaps Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Configuration
Difficulty ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Edit Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Objects Fix sliders not always being the correct length 2023-09-07 18:20:08 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays
Resources/Testing/Beatmaps Add test coverage of failing slider tick generation edge case 2023-09-07 18:20:08 +09:00
Scoring Add back required override to make AccuracyHeatmap work 2023-06-01 13:26:47 +09:00
Skinning Update SmokeSegment in line with framework vertex changes 2023-08-17 18:12:04 +09:00
Statistics Adjust metrics of AccuracyHeatmap 2023-07-13 18:30:57 +09:00
UI Apply NRT to new LegacyHitPolicy class (and other implementations) 2023-09-01 16:56:34 +09:00
Utils Automated pass 2023-06-24 01:00:03 +09:00
osu.Game.Rulesets.Osu.csproj
OsuInputManager.cs
OsuRuleset.cs Merge branch 'master' into results-screen-component-metrics 2023-07-13 19:53:52 +02:00
OsuSkinComponentLookup.cs
OsuSkinComponents.cs