osu/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs
2020-03-08 14:02:39 -07:00

87 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Storyboards.Drawables
{
public class DrawableStoryboardVideo : Container
{
public readonly StoryboardVideo Video;
private VideoSprite videoSprite;
private ManualClock videoClock;
private GameplayClock clock;
private bool videoStarted;
public override bool RemoveWhenNotAlive => false;
public DrawableStoryboardVideo(StoryboardVideo video)
{
Video = video;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(GameplayClock clock, IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
{
if (clock == null)
return;
this.clock = clock;
var path = beatmap.Value.BeatmapSetInfo?.Files?.Find(f => f.Filename.Equals(Video.Path, StringComparison.OrdinalIgnoreCase))?.FileInfo.StoragePath;
if (path == null)
return;
var stream = textureStore.GetStream(path);
if (stream == null)
return;
AddInternal(videoSprite = new VideoSprite(stream)
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AlwaysPresent = true,
Alpha = 0,
Position = new Vector2(Video.XOffset, Video.YOffset)
});
videoClock = new ManualClock();
videoSprite.Clock = new FramedClock(videoClock);
}
protected override void Update()
{
if (clock != null && clock.CurrentTime > Video.StartTime)
{
if (!videoStarted)
{
videoSprite.FadeIn(500);
videoStarted = true;
}
// handle seeking before the video starts (break skipping, replay seek)
videoClock.CurrentTime = clock.CurrentTime - Video.StartTime;
}
base.Update();
}
}
}