mirror of https://github.com/ppy/osu
194 lines
7.9 KiB
C#
194 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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[TestFixture]
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public partial class TestSliderScaling : TestSceneOsuEditor
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{
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private OsuPlayfield playfield;
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(Ruleset.Value, false);
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("get playfield", () => playfield = Editor.ChildrenOfType<OsuPlayfield>().First());
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AddStep("seek to first timing point", () => EditorClock.Seek(Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.First().Time));
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}
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[Test]
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public void TestScalingLinearSlider()
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{
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Slider slider = null;
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AddStep("Add slider", () =>
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{
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slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
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PathControlPoint[] points =
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{
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new PathControlPoint(new Vector2(0), PathType.LINEAR),
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new PathControlPoint(new Vector2(100, 0)),
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};
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slider.Path = new SliderPath(points);
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EditorBeatmap.Add(slider);
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});
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AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1);
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moveMouse(new Vector2(300));
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AddStep("select slider", () => InputManager.Click(MouseButton.Left));
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double distanceBefore = 0;
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AddStep("store distance", () => distanceBefore = slider.Path.Distance);
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AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
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AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
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moveMouse(new Vector2(300, 300));
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
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}
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private void moveMouse(Vector2 pos) =>
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AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos)));
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}
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[TestFixture]
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public class TestSliderNearLinearScaling
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{
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private readonly Random rng = new Random(1337);
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[Test]
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public void TestScalingSliderFlat()
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{
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SliderPath sliderPathPerfect = new SliderPath(
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[
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new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE),
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new PathControlPoint(new Vector2(50, 25)),
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new PathControlPoint(new Vector2(25, 100)),
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]);
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SliderPath sliderPathBezier = new SliderPath(
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[
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new PathControlPoint(new Vector2(0), PathType.BEZIER),
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new PathControlPoint(new Vector2(50, 25)),
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new PathControlPoint(new Vector2(25, 100)),
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]);
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scaleSlider(sliderPathPerfect, new Vector2(0.000001f, 1));
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scaleSlider(sliderPathBezier, new Vector2(0.000001f, 1));
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for (int i = 0; i < 100; i++)
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{
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Assert.True(Precision.AlmostEquals(sliderPathPerfect.PositionAt(i / 100.0f), sliderPathBezier.PositionAt(i / 100.0f)));
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}
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}
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[Test]
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public void TestPerfectCurveMatchesTheoretical()
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{
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for (int i = 0; i < 20000; i++)
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{
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//Only test points that are in the screen's bounds
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float p1X = 640.0f * (float)rng.NextDouble();
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float p2X = 640.0f * (float)rng.NextDouble();
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float p1Y = 480.0f * (float)rng.NextDouble();
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float p2Y = 480.0f * (float)rng.NextDouble();
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SliderPath sliderPathPerfect = new SliderPath(
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[
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new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE),
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new PathControlPoint(new Vector2(p1X, p1Y)),
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new PathControlPoint(new Vector2(p2X, p2Y)),
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]);
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assertMatchesPerfectCircle(sliderPathPerfect);
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scaleSlider(sliderPathPerfect, new Vector2(0.00001f, 1));
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assertMatchesPerfectCircle(sliderPathPerfect);
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}
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}
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private void assertMatchesPerfectCircle(SliderPath path)
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{
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if (path.ControlPoints.Count != 3)
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return;
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//Replication of PathApproximator.CircularArcToPiecewiseLinear
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CircularArcProperties circularArcProperties = new CircularArcProperties(path.ControlPoints.Select(x => x.Position).ToArray());
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if (!circularArcProperties.IsValid)
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return;
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//Addresses cases where circularArcProperties.ThetaRange>0.5
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//Occurs in code in PathControlPointVisualiser.ensureValidPathType
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RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(path.ControlPoints.Select(x => x.Position).ToArray());
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if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
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return;
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int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius)))));
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//ignore cases where subpoints is int.MaxValue, result will be garbage
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//as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage
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if (subpoints == int.MaxValue)
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return;
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for (int i = 0; i < Math.Min(subpoints, 100); i++)
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{
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float progress = (float)rng.NextDouble();
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//To avoid errors from interpolating points, ensure we check only positions that would be subpoints.
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progress = (float)Math.Ceiling(progress * (subpoints - 1)) / (subpoints - 1);
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//Special case - if few subpoints, ensure checking every single one rather than randomly
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if (subpoints < 100)
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progress = i / (float)(subpoints - 1);
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//edge points cause issue with interpolation, so ignore the last two points and first
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if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1))
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continue;
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double theta = circularArcProperties.ThetaStart + (circularArcProperties.Direction * progress * circularArcProperties.ThetaRange);
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Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius;
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Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f),
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"A perfect circle with points " + string.Join(", ", path.ControlPoints.Select(x => x.Position)) + " and radius" + circularArcProperties.Radius + "from SliderPath does not almost equal a theoretical perfect circle with " + subpoints + " subpoints"
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+ ": " + (circularArcProperties.Centre + vector) + " - " + path.PositionAt(progress)
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+ " = " + (circularArcProperties.Centre + vector - path.PositionAt(progress))
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);
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}
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}
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private void scaleSlider(SliderPath path, Vector2 scale)
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{
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for (int i = 0; i < path.ControlPoints.Count; i++)
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{
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path.ControlPoints[i].Position *= scale;
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}
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}
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}
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}
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