mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
22905d2033
Kinda hacky but will do for now.
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using OpenTK;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Transformations;
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namespace osu.Game.Graphics.Containers
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{
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class ParallaxContainer : Container
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{
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public float ParallaxAmount = 0.02f;
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public override bool Contains(Vector2 screenSpacePos) => true;
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public ParallaxContainer()
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{
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RelativeSizeAxes = Axes.Both;
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AddInternal(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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private Container content;
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private InputManager input;
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protected override Container<Drawable> Content => content;
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[BackgroundDependencyLoader]
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private void load(UserInputManager input)
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{
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this.input = input;
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}
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bool firstUpdate = true;
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protected override void Update()
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{
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base.Update();
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content.MoveTo((ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
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content.Scale = new Vector2(1 + ParallaxAmount);
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firstUpdate = false;
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}
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}
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}
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