mirror of
https://github.com/ppy/osu
synced 2024-12-14 19:06:07 +00:00
0a6baf670e
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level - Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader - When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms - Added visual unit tests for battery notification To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery() Co-Authored-By: Marlina José <marlina@umich.edu>
26 lines
1.3 KiB
XML
26 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.TestProject.props" />
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<ItemGroup Label="Package References">
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<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
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<PackageReference Include="DeepEqual" Version="2.0.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.9.4" />
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<PackageReference Include="NUnit" Version="3.13.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
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<PackageReference Include="Moq" Version="4.16.1" />
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</ItemGroup>
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<PropertyGroup Label="Project">
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<OutputType>WinExe</OutputType>
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<TargetFramework>net5.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Label="Code Analysis">
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<CodeAnalysisRuleSet>tests.ruleset</CodeAnalysisRuleSet>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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</Project>
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