mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
379 lines
20 KiB
C#
379 lines
20 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Localisation;
|
|
|
|
namespace osu.Game.Input.Bindings
|
|
{
|
|
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
|
|
{
|
|
private readonly Drawable? handler;
|
|
|
|
private InputManager? parentInputManager;
|
|
|
|
public GlobalActionContainer(OsuGameBase? game)
|
|
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
|
|
{
|
|
if (game is IKeyBindingHandler<GlobalAction>)
|
|
handler = game;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
parentInputManager = GetContainingInputManager();
|
|
}
|
|
|
|
// IMPORTANT: Take care when changing order of the items in the enumerable.
|
|
// It is used to decide the order of precedence, with the earlier items having higher precedence.
|
|
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
|
|
.Concat(EditorKeyBindings)
|
|
.Concat(InGameKeyBindings)
|
|
.Concat(ReplayKeyBindings)
|
|
.Concat(SongSelectKeyBindings)
|
|
.Concat(AudioControlKeyBindings)
|
|
// Overlay bindings may conflict with more local cases like the editor so they are checked last.
|
|
// It has generally been agreed on that local screens like the editor should have priority,
|
|
// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
|
|
.Concat(OverlayKeyBindings);
|
|
|
|
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
|
|
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
|
|
|
|
new KeyBinding(InputKey.Left, GlobalAction.SelectPreviousGroup),
|
|
new KeyBinding(InputKey.Right, GlobalAction.SelectNextGroup),
|
|
|
|
new KeyBinding(InputKey.Space, GlobalAction.Select),
|
|
new KeyBinding(InputKey.Enter, GlobalAction.Select),
|
|
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
|
|
|
|
new KeyBinding(InputKey.Escape, GlobalAction.Back),
|
|
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
|
|
|
|
new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home),
|
|
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.P }, GlobalAction.ToggleProfile),
|
|
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
|
|
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.R }, GlobalAction.RandomSkin),
|
|
|
|
new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
|
|
new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
|
|
};
|
|
|
|
public IEnumerable<KeyBinding> OverlayKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
|
|
new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying),
|
|
new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.B }, GlobalAction.ToggleBeatmapListing),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications),
|
|
};
|
|
|
|
public IEnumerable<KeyBinding> EditorKeyBindings => new[]
|
|
{
|
|
new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode),
|
|
new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode),
|
|
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
|
|
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.EditorCloneSelection),
|
|
new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft),
|
|
new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
|
|
new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
|
|
new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
|
|
new KeyBinding(new[] { InputKey.T }, GlobalAction.EditorTapForBPM),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.EditorFlipHorizontally),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.J }, GlobalAction.EditorFlipVertically),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.EditorDecreaseDistanceSpacing),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.EditorIncreaseDistanceSpacing),
|
|
// Framework automatically converts wheel up/down to left/right when shift is held.
|
|
// See https://github.com/ppy/osu-framework/blob/master/osu.Framework/Input/StateChanges/MouseScrollRelativeInput.cs#L37-L38.
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor),
|
|
};
|
|
|
|
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
|
|
new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene),
|
|
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
|
|
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.DecreaseScrollSpeed),
|
|
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.IncreaseScrollSpeed),
|
|
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
|
|
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
|
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
|
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
|
new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
|
|
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
|
|
};
|
|
|
|
public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
|
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
|
|
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
|
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
|
};
|
|
|
|
public IEnumerable<KeyBinding> SongSelectKeyBindings => new[]
|
|
{
|
|
new KeyBinding(InputKey.F1, GlobalAction.ToggleModSelection),
|
|
new KeyBinding(InputKey.F2, GlobalAction.SelectNextRandom),
|
|
new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom),
|
|
new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions),
|
|
new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods),
|
|
};
|
|
|
|
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
|
|
{
|
|
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
|
|
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
|
|
|
|
new KeyBinding(new[] { InputKey.Alt, InputKey.Left }, GlobalAction.PreviousVolumeMeter),
|
|
new KeyBinding(new[] { InputKey.Alt, InputKey.Right }, GlobalAction.NextVolumeMeter),
|
|
|
|
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
|
|
|
|
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
|
|
new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
|
|
new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
|
|
new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
|
|
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
|
|
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
|
};
|
|
|
|
protected override IEnumerable<Drawable> KeyBindingInputQueue
|
|
{
|
|
get
|
|
{
|
|
// To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content.
|
|
// It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly
|
|
// allow the whole game to handle these actions.
|
|
|
|
// An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging.
|
|
var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
|
|
|
|
return handler != null ? inputQueue.Prepend(handler) : inputQueue;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum GlobalAction
|
|
{
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChat))]
|
|
ToggleChat,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSocial))]
|
|
ToggleSocial,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ResetInputSettings))]
|
|
ResetInputSettings,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleToolbar))]
|
|
ToggleToolbar,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSettings))]
|
|
ToggleSettings,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapListing))]
|
|
ToggleBeatmapListing,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseVolume))]
|
|
IncreaseVolume,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseVolume))]
|
|
DecreaseVolume,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleMute))]
|
|
ToggleMute,
|
|
|
|
// In-Game Keybindings
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SkipCutscene))]
|
|
SkipCutscene,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickRetry))]
|
|
QuickRetry,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TakeScreenshot))]
|
|
TakeScreenshot,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons))]
|
|
ToggleGameplayMouseButtons,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Back))]
|
|
Back,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseScrollSpeed))]
|
|
IncreaseScrollSpeed,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseScrollSpeed))]
|
|
DecreaseScrollSpeed,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Select))]
|
|
Select,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.QuickExit))]
|
|
QuickExit,
|
|
|
|
// Game-wide beatmap music controller keybindings
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicNext))]
|
|
MusicNext,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPrev))]
|
|
MusicPrev,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.MusicPlay))]
|
|
MusicPlay,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNowPlaying))]
|
|
ToggleNowPlaying,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPrevious))]
|
|
SelectPrevious,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNext))]
|
|
SelectNext,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.Home))]
|
|
Home,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleNotifications))]
|
|
ToggleNotifications,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PauseGameplay))]
|
|
PauseGameplay,
|
|
|
|
// Editor
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorSetupMode))]
|
|
EditorSetupMode,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorComposeMode))]
|
|
EditorComposeMode,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDesignMode))]
|
|
EditorDesignMode,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTimingMode))]
|
|
EditorTimingMode,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.HoldForHUD))]
|
|
HoldForHUD,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.RandomSkin))]
|
|
RandomSkin,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.TogglePauseReplay))]
|
|
TogglePauseReplay,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameInterface))]
|
|
ToggleInGameInterface,
|
|
|
|
// Song select keybindings
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleModSelection))]
|
|
ToggleModSelection,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextRandom))]
|
|
SelectNextRandom,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousRandom))]
|
|
SelectPreviousRandom,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleBeatmapOptions))]
|
|
ToggleBeatmapOptions,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorVerifyMode))]
|
|
EditorVerifyMode,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeLeft))]
|
|
EditorNudgeLeft,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorNudgeRight))]
|
|
EditorNudgeRight,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleSkinEditor))]
|
|
ToggleSkinEditor,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.PreviousVolumeMeter))]
|
|
PreviousVolumeMeter,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.NextVolumeMeter))]
|
|
NextVolumeMeter,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayForward))]
|
|
SeekReplayForward,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SeekReplayBackward))]
|
|
SeekReplayBackward,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleChatFocus))]
|
|
ToggleChatFocus,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleGridDisplayMode))]
|
|
EditorCycleGridDisplayMode,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTestGameplay))]
|
|
EditorTestGameplay,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipHorizontally))]
|
|
EditorFlipHorizontally,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorFlipVertically))]
|
|
EditorFlipVertically,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorIncreaseDistanceSpacing))]
|
|
EditorIncreaseDistanceSpacing,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorDecreaseDistanceSpacing))]
|
|
EditorDecreaseDistanceSpacing,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectPreviousGroup))]
|
|
SelectPreviousGroup,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SelectNextGroup))]
|
|
SelectNextGroup,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DeselectAllMods))]
|
|
DeselectAllMods,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTapForBPM))]
|
|
EditorTapForBPM,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleFPSCounter))]
|
|
ToggleFPSDisplay,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleProfile))]
|
|
ToggleProfile,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCloneSelection))]
|
|
EditorCloneSelection,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCyclePreviousBeatSnapDivisor))]
|
|
EditorCyclePreviousBeatSnapDivisor,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
|
|
EditorCycleNextBeatSnapDivisor,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SaveReplay))]
|
|
SaveReplay,
|
|
|
|
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ExportReplay))]
|
|
ExportReplay,
|
|
}
|
|
}
|