osu/osu.Game/Beatmaps/IBeatmapResourceProvider.cs
2023-06-08 21:01:05 +09:00

30 lines
940 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
internal interface IBeatmapResourceProvider : IStorageResourceProvider
{
/// <summary>
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
/// </summary>
TextureStore LargeTextureStore { get; }
/// <summary>
/// Retrieve a global large texture store, used specifically for retrieving cropped beatmap panel backgrounds.
/// </summary>
TextureStore BeatmapPanelTextureStore { get; }
/// <summary>
/// Access a global track store for retrieving beatmap tracks from.
/// </summary>
ITrackStore Tracks { get; }
}
}