osu/osu.Game.Tests/Visual/Navigation/TestSceneOsuGame.cs
Dean Herbert 0ffe740ca1 Bring back TestSceneOsuGame
I marked this as headless to avoid it being "ungrouped", but it turns
out this is quite useful to have around and I have searched for it on
multiple occasions.
2021-08-11 16:24:49 +09:00

165 lines
5.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.IO;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Skinning;
using osu.Game.Utils;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Navigation
{
[TestFixture]
public class TestSceneOsuGame : OsuTestScene
{
private IReadOnlyList<Type> requiredGameDependencies => new[]
{
typeof(OsuGame),
typeof(SentryLogger),
typeof(OsuLogo),
typeof(IdleTracker),
typeof(OnScreenDisplay),
typeof(NotificationOverlay),
typeof(BeatmapListingOverlay),
typeof(DashboardOverlay),
typeof(NewsOverlay),
typeof(ChannelManager),
typeof(ChatOverlay),
typeof(SettingsOverlay),
typeof(UserProfileOverlay),
typeof(BeatmapSetOverlay),
typeof(LoginOverlay),
typeof(MusicController),
typeof(AccountCreationOverlay),
typeof(DialogOverlay),
typeof(ScreenshotManager)
};
private IReadOnlyList<Type> requiredGameBaseDependencies => new[]
{
typeof(OsuGameBase),
typeof(DatabaseContextFactory),
typeof(Bindable<RulesetInfo>),
typeof(IBindable<RulesetInfo>),
typeof(Bindable<IReadOnlyList<Mod>>),
typeof(IBindable<IReadOnlyList<Mod>>),
typeof(LargeTextureStore),
typeof(OsuConfigManager),
typeof(SkinManager),
typeof(ISkinSource),
typeof(IAPIProvider),
typeof(RulesetStore),
typeof(FileStore),
typeof(ScoreManager),
typeof(BeatmapManager),
typeof(SettingsStore),
typeof(RulesetConfigCache),
typeof(OsuColour),
typeof(IBindable<WorkingBeatmap>),
typeof(Bindable<WorkingBeatmap>),
typeof(GlobalActionContainer),
typeof(PreviewTrackManager),
};
private OsuGame game;
[Resolved]
private OsuGameBase gameBase { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host)
{
game = new OsuGame();
game.SetHost(host);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
game
};
AddUntilStep("wait for load", () => game.IsLoaded);
}
[Test]
public void TestNullRulesetHandled()
{
RulesetInfo ruleset = null;
AddStep("store current ruleset", () => ruleset = Ruleset.Value);
AddStep("set global ruleset to null value", () => Ruleset.Value = null);
AddAssert("ruleset still valid", () => Ruleset.Value.Available);
AddAssert("ruleset unchanged", () => ReferenceEquals(Ruleset.Value, ruleset));
}
[Test]
public void TestUnavailableRulesetHandled()
{
RulesetInfo ruleset = null;
AddStep("store current ruleset", () => ruleset = Ruleset.Value);
AddStep("set global ruleset to invalid value", () => Ruleset.Value = new RulesetInfo
{
Name = "unavailable",
Available = false,
});
AddAssert("ruleset still valid", () => Ruleset.Value.Available);
AddAssert("ruleset unchanged", () => ReferenceEquals(Ruleset.Value, ruleset));
}
[Test]
public void TestAvailableDependencies()
{
AddAssert("check OsuGame DI members", () =>
{
foreach (var type in requiredGameDependencies)
{
if (game.Dependencies.Get(type) == null)
throw new InvalidOperationException($"{type} has not been cached");
}
return true;
});
AddAssert("check OsuGameBase DI members", () =>
{
foreach (var type in requiredGameBaseDependencies)
{
if (gameBase.Dependencies.Get(type) == null)
throw new InvalidOperationException($"{type} has not been cached");
}
return true;
});
}
}
}