mirror of
https://github.com/ppy/osu
synced 2024-12-21 06:16:00 +00:00
122 lines
6.0 KiB
XML
122 lines
6.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\osu.Game.props" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{F167E17A-7DE6-4AF5-B920-A5112296C695}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>osu.Game.Rulesets.Taiko</RootNamespace>
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<AssemblyName>osu.Game.Rulesets.Taiko</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="nunit.framework, Version=3.8.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Objects\BarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
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<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
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<Compile Include="Objects\CentreHit.cs" />
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<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
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<Compile Include="Objects\Drawables\DrawableRimHitStrong.cs" />
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<Compile Include="Objects\Drawables\DrawableCentreHit.cs" />
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<Compile Include="Objects\Drawables\DrawableHit.cs" />
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<Compile Include="Objects\Drawables\DrawableCentreHitStrong.cs" />
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<Compile Include="Objects\Drawables\DrawableHitStrong.cs" />
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<Compile Include="Objects\Drawables\Pieces\ElongatedCirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawables\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawables\DrawableSwell.cs" />
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<Compile Include="Objects\Drawables\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawables\Pieces\RimHitSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\SwellSymbolPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\TaikoPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\TickPiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRollTick.cs" />
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<Compile Include="Objects\Hit.cs" />
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<Compile Include="Objects\RimHit.cs" />
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<Compile Include="Objects\Swell.cs" />
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<Compile Include="Replays\TaikoFramedReplayInputHandler.cs" />
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<Compile Include="Replays\TaikoAutoGenerator.cs" />
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<Compile Include="Objects\TaikoHitObject.cs" />
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<Compile Include="Objects\TaikoHitObjectDifficulty.cs" />
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<Compile Include="TaikoDifficultyCalculator.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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<Compile Include="TaikoInputManager.cs" />
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<Compile Include="Tests\TestCasePerformancePoints.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<Compile Include="UI\HitTarget.cs" />
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<Compile Include="UI\InputDrum.cs" />
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<Compile Include="UI\KiaiHitExplosion.cs" />
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<Compile Include="UI\DrawableTaikoJudgement.cs" />
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<Compile Include="UI\HitExplosion.cs" />
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<Compile Include="UI\TaikoRulesetContainer.cs" />
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<Compile Include="UI\TaikoPlayfield.cs" />
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<Compile Include="TaikoRuleset.cs" />
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<Compile Include="Mods\TaikoMod.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="OpenTK.dll.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
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<Project>{C76BF5B3-985E-4D39-95FE-97C9C879B83A}</Project>
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<Name>osu.Framework</Name>
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<Private>True</Private>
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</ProjectReference>
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<ProjectReference Include="..\osu.Game\osu.Game.csproj">
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<Project>{2a66dd92-adb1-4994-89e2-c94e04acda0d}</Project>
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<Name>osu.Game</Name>
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<Private>True</Private>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |