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https://github.com/ppy/osu
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52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// An integer <see cref="RollingCounter{T}"/> that uses number sprites from a legacy skin.
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/// </summary>
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public class LegacyRollingCounter : RollingCounter<int>
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{
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private readonly ISkin skin;
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private readonly string fontName;
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private readonly float fontOverlap;
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protected override bool IsRollingProportional => true;
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/// <summary>
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/// Creates a new <see cref="LegacyRollingCounter"/>.
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/// </summary>
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/// <param name="skin">The <see cref="ISkin"/> from which to get counter number sprites.</param>
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/// <param name="fontName">The name of the legacy font to use.</param>
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/// <param name="fontOverlap">
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/// The numeric overlap of number sprites to use.
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/// A positive number will bring the number sprites closer together, while a negative number
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/// will split them apart more.
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/// </param>
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public LegacyRollingCounter(ISkin skin, string fontName, float fontOverlap)
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{
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this.skin = skin;
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this.fontName = fontName;
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this.fontOverlap = fontOverlap;
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}
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protected override double GetProportionalDuration(int currentValue, int newValue)
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{
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return Math.Abs(newValue - currentValue) * 75.0;
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}
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protected sealed override OsuSpriteText CreateSpriteText() =>
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new LegacySpriteText(skin, fontName)
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{
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Spacing = new Vector2(-fontOverlap, 0f)
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};
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}
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}
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