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https://github.com/ppy/osu
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78 lines
3.1 KiB
C#
78 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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[TestFixture]
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public partial class TestSceneEditor : EditorTestScene
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{
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private readonly Bindable<ManiaScrollingDirection> direction = new Bindable<ManiaScrollingDirection>();
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protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
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public TestSceneEditor()
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{
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AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
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AddStep("downwards scroll", () => direction.Value = ManiaScrollingDirection.Down);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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var config = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
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config.BindWith(ManiaRulesetSetting.ScrollDirection, direction);
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}
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[Test]
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public void TestReloadOnBPMChange()
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{
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HitObjectComposer oldComposer = null!;
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AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
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AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
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AddStep("switch to timing tab", () => InputManager.Key(Key.F3));
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AddUntilStep("wait for loaded", () => this.ChildrenOfType<TimingAdjustButton>().ElementAtOrDefault(1), () => Is.Not.Null);
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AddStep("change timing point BPM", () =>
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{
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var bpmControl = this.ChildrenOfType<TimingAdjustButton>().ElementAt(1);
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InputManager.MoveMouseTo(bpmControl);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("switch back to composer", () => InputManager.Key(Key.F1));
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AddUntilStep("composer reloaded", () =>
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{
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var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
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return composer != null && composer != oldComposer;
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});
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AddStep("store composer", () => oldComposer = this.ChildrenOfType<HitObjectComposer>().Single());
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AddUntilStep("composer stored", () => oldComposer, () => Is.Not.Null);
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AddStep("undo", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.Z);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("composer reloaded", () =>
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{
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var composer = this.ChildrenOfType<HitObjectComposer>().SingleOrDefault();
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return composer != null && composer != oldComposer;
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});
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}
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}
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}
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