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https://github.com/ppy/osu
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38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Tests.Visual
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{
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public abstract class SelectionBlueprintTestScene : OsuManualInputManagerTestScene
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{
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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protected SelectionBlueprintTestScene()
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{
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base.Content.Add(content = new Container
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{
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Clock = new FramedClock(new StopwatchClock()),
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RelativeSizeAxes = Axes.Both
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});
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}
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protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null)
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{
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Add(blueprint.With(d =>
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{
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d.DrawableObject = drawableObject;
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d.Depth = float.MinValue;
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d.Select();
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}));
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}
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}
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}
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