mirror of
https://github.com/ppy/osu
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323da82477
For what it's worth, I intentionally didn't include news / changelog / supporter, because these should never change.
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
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{
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public class NowPlayingCommand : Component
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{
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[Resolved]
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private IChannelPostTarget channelManager { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> currentBeatmap { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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string verb;
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BeatmapInfo beatmap;
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switch (api.Activity.Value)
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{
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case UserActivity.SoloGame solo:
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verb = "playing";
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beatmap = solo.Beatmap;
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break;
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case UserActivity.Editing edit:
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verb = "editing";
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beatmap = edit.Beatmap;
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break;
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default:
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verb = "listening to";
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beatmap = currentBeatmap.Value.BeatmapInfo;
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break;
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}
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var beatmapString = beatmap.OnlineBeatmapID.HasValue ? $"[{api.WebsiteRootUrl}/b/{beatmap.OnlineBeatmapID} {beatmap}]" : beatmap.ToString();
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channelManager.PostMessage($"is {verb} {beatmapString}", true);
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Expire();
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}
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}
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}
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