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IApplicableFailOverride.cs
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Add reference to xmldoc
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2019-09-19 02:03:30 +09:00 |
IApplicableMod.cs
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IApplicableToBeatmap.cs
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Remove generics from IApplicableToBeatmap
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2019-08-01 12:39:32 +09:00 |
IApplicableToBeatmapConverter.cs
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IApplicableToDifficulty.cs
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Fix missing comments
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2019-12-26 19:33:59 +09:00 |
IApplicableToDrawableHitObject.cs
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IApplicableToDrawableRuleset.cs
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IApplicableToHealthProcessor.cs
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Separate score and health parts of ScoreProcessor
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2019-12-19 20:03:14 +09:00 |
IApplicableToHitObject.cs
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IApplicableToHUD.cs
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IApplicableToPlayer.cs
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change name of interface and expose method instead of seperate values
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2019-11-25 07:24:29 +00:00 |
IApplicableToScoreProcessor.cs
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IApplicableToTrack.cs
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Allow mods to apply to track, not clock
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2019-12-09 17:44:45 +09:00 |
IMod.cs
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IReadFromConfig.cs
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IUpdatableByPlayfield.cs
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Mod.cs
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Simplify string construction logic
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2020-03-23 15:20:56 +09:00 |
ModAutoplay.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModBlockFail.cs
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Newline required when xmldocs are involved
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2019-09-19 18:00:11 +09:00 |
ModCinema.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModDaycore.cs
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Update ModDaycore icon
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2020-01-14 21:23:09 +08:00 |
ModDifficultyAdjust.cs
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use N1 format instead of 0.#
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2020-03-22 22:54:21 -04:00 |
ModDoubleTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModEasy.cs
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use string.Empty, use base SettingDescription for [Osu/Catch]ModDifficultyAdjust
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2020-03-22 18:50:09 -04:00 |
ModFlashlight.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModHalfTime.cs
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move SettingDescription override to ModRateAdjust
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2020-03-22 22:57:46 -04:00 |
ModHardRock.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModHidden.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModNightcore.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModNoFail.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModNoMod.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModPerfect.cs
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Fix perfect mod failure cases
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2020-03-02 13:25:56 +09:00 |
ModRateAdjust.cs
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use two decimal points for ModRateAdjust format
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2020-03-22 23:08:00 -04:00 |
ModRelax.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModSuddenDeath.cs
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nullable-ize Mod.Icon
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2020-01-14 21:22:00 +08:00 |
ModTimeRamp.cs
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use N1 format instead of 0.#
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2020-03-22 22:54:21 -04:00 |
ModType.cs
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ModWindDown.cs
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Make wind down max value 200%
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2020-01-29 15:34:36 +09:00 |
ModWindUp.cs
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allow setting initial rate instead of reversing
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2020-01-27 07:56:18 +08:00 |
MultiMod.cs
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