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https://github.com/ppy/osu
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73 lines
2.4 KiB
C#
73 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneComposeSelectBox : OsuTestScene
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{
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private Container selectionArea;
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public TestSceneComposeSelectBox()
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{
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SelectionBox selectionBox = null;
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AddStep("create box", () =>
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Child = selectionArea = new Container
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{
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Size = new Vector2(400),
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Position = -new Vector2(150),
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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selectionBox = new SelectionBox
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{
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CanRotate = true,
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CanScaleX = true,
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CanScaleY = true,
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OnRotation = handleRotation,
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OnScale = handleScale
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}
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}
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});
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AddToggleStep("toggle rotation", state => selectionBox.CanRotate = state);
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AddToggleStep("toggle x", state => selectionBox.CanScaleX = state);
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AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
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}
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private bool handleScale(Vector2 amount, Anchor reference)
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{
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if ((reference & Anchor.y1) == 0)
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{
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int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
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if (directionY < 0)
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selectionArea.Y += amount.Y;
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selectionArea.Height += directionY * amount.Y;
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}
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if ((reference & Anchor.x1) == 0)
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{
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int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
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if (directionX < 0)
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selectionArea.X += amount.X;
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selectionArea.Width += directionX * amount.X;
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}
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return true;
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}
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private bool handleRotation(float angle)
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{
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// kinda silly and wrong, but just showing that the drag handles work.
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selectionArea.Rotation += angle;
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return true;
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}
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}
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}
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