osu/osu.Game/Screens/Play
Bartłomiej Dach 06aa3f7798
Rename Stop{SampleAndRemoveFilters -> }()
Now that just one method for stopping samples is left, let's just
repurpose st as the general "stop global effects" method rather than
have it there with a hyperspecific name. It also has good symmetry, as
there already was a `Start()` method in the class.
2023-01-22 09:29:22 +01:00
..
Break
HUD Refactor update logic to be easier to follow 2023-01-19 19:27:05 +09:00
PlayerSettings Move hover logic to SettingsToolboxGroup to avoid expanded state clash 2023-01-17 14:43:22 +09:00
BeatmapMetadataDisplay.cs
BreakOverlay.cs
BreakTracker.cs
ComboEffects.cs
DimmableStoryboard.cs
EpilepsyWarning.cs
FailAnimation.cs Rename Stop{SampleAndRemoveFilters -> }() 2023-01-22 09:29:22 +01:00
FailOverlay.cs
GameplayClockContainer.cs
GameplayClockExtensions.cs
GameplayMenuOverlay.cs Simplify TriggerClicks in gameplay menu overlays 2023-01-17 00:34:52 -08:00
GameplayState.cs
HotkeyExitOverlay.cs
HotkeyRetryOverlay.cs
HUDOverlay.cs Merge branch 'master' into JudgementCounter 2023-01-17 09:55:45 +01:00
IGameplayClock.cs
ILocalUserPlayInfo.cs
KeyCounter.cs
KeyCounterAction.cs
KeyCounterDisplay.cs Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
KeyCounterKeyboard.cs
KeyCounterMouse.cs
MasterGameplayClockContainer.cs
OffsetCorrectionClock.cs
PauseOverlay.cs Simplify TriggerClicks in gameplay menu overlays 2023-01-17 00:34:52 -08:00
Player.cs Rename Stop{SampleAndRemoveFilters -> }() 2023-01-22 09:29:22 +01:00
PlayerConfiguration.cs
PlayerLoader.cs Adjust naming 2023-01-14 02:30:10 +03:00
ReplayPlayer.cs
ReplayPlayerLoader.cs
ResumeOverlay.cs
RoomSubmittingPlayer.cs
SaveFailedScoreButton.cs
ScreenSuspensionHandler.cs
ScreenWithBeatmapBackground.cs
SkipOverlay.cs
SoloPlayer.cs
SoloSpectator.cs
SoloSpectatorPlayer.cs
SpectatorPlayer.cs
SpectatorPlayerLoader.cs
SpectatorResultsScreen.cs
SquareGraph.cs
SubmittingPlayer.cs Ensure score submission attempt completion before notifying spectator server when exiting play early 2022-12-21 22:23:26 +01:00